We make bad suggestions and come up with horrible ideas.

Started by Eric, January 03, 2017, 11:54:58 AM

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RolanDecoy

Colonists need the ability to have little accidents, like trip in cluttered areas, sprain an ankle, hit their heads when walking through a door, accidentally sow a hide to their finger whilst making a parka, hit their thumb when sculpting or processing rocks, get dizzy when admiring the windmill, drop a horseshoe on their toes, cut themselves whilst processing food, or choke when consuming.

Limdood

Quote from: RolanDecoy on February 01, 2017, 08:11:30 PM
Colonists need the ability to have little accidents, like trip in cluttered areas, sprain an ankle, hit their heads when walking through a door, accidentally sow a hide to their finger whilst making a parka, hit their thumb when sculpting or processing rocks, get dizzy when admiring the windmill, drop a horseshoe on their toes, cut themselves whilst processing food, or choke when consuming.
Engie has hit her hand while cutting stone chunks:
Engie: Left thumb - destroyed
Left index finger - destroyed
Left middle finger - destroyed
Left pinky finger - destroyed

5 minutes later -
Engie has dropped a horseshoe on her foot.
Right foot - destroyed

Thirite


O Negative

Add Overwatch characters and abilities to the game.

Who needs to savescum when you have Mercy in your colony? :P

Ace_livion

if a colonist don't like the other colonists, they simply just leave the colony.
like... nobody like me here? well i guess i just go live whit the raiders where you found me.

also cats should aromatically try and interrupts all who make any kind of research, for the realism.

O Negative

Quote from: Ace_livion on February 03, 2017, 08:28:26 PM
also cats should aromatically try and interrupts all who make any kind of research, for the realism.

Cats should scratch and bite colonists from time to time, also

Ace_livion

Quote from: O Negative on February 03, 2017, 08:33:14 PM
Cats should scratch and bite colonists from time to time, also

and be more of a night animal. who like to walk around their bonded human, to give them disturbed sleep.

LaEsmeralda

Quote from: Ace_livion on February 03, 2017, 08:35:08 PM
Quote from: O Negative on February 03, 2017, 08:33:14 PM
Cats should scratch and bite colonists from time to time, also

and be more of a night animal. who like to walk around their bonded human, to give them disturbed sleep.

And they should scratch and destroy your couches and beds every once in a while.

SpaceDorf

Quote from: LaEsmeralda on February 04, 2017, 09:33:04 PM
Quote from: Ace_livion on February 03, 2017, 08:35:08 PM
Quote from: O Negative on February 03, 2017, 08:33:14 PM
Cats should scratch and bite colonists from time to time, also

and be more of a night animal. who like to walk around their bonded human, to give them disturbed sleep.

And they should scratch and destroy your couches and beds every once in a while.

Leave gifts and hairballs for their bonded human.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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cultist

Quote from: SpaceDorf on February 05, 2017, 06:59:49 AM
Leave gifts and hairballs for their bonded human.

It would actually be really fun if cats could carry small animals they hunt (squirrel, rat etc.) and drop them on their bonded human's bed. You're zooming over the map and like "WTF, why did someone haul a dead rat into a bedroom and just leave it there?"

SpaceDorf

Quote from: cultist on February 05, 2017, 07:45:56 AM
Quote from: SpaceDorf on February 05, 2017, 06:59:49 AM
Leave gifts and hairballs for their bonded human.

It would actually be really fun if cats could carry small animals they hunt (squirrel, rat etc.) and drop them on their bonded human's bed. You're zooming over the map and like "WTF, why did someone haul a dead rat into a bedroom and just leave it there?"

Yes .. and leave blood trails through the colony.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

cultist

I'm starting to think we need an entire mod, dedicated just to cat AI.

O Negative

Quote from: cultist on February 06, 2017, 09:57:22 AM
I'm starting to think we need an entire mod, dedicated just to cat AI.

Riots in the streets if it doesn't get implemented into the core game in A17

b0rsuk

Quote from: cultist on February 05, 2017, 07:45:56 AM
Quote from: SpaceDorf on February 05, 2017, 06:59:49 AM
Leave gifts and hairballs for their bonded human.

It would actually be really fun if cats could carry small animals they hunt (squirrel, rat etc.) and drop them on their bonded human's bed. You're zooming over the map and like "WTF, why did someone haul a dead rat into a bedroom and just leave it there?"
They should especially do that if the colonist is sick or recuperating from wounds. Cats bring dead animals because they figure out you're a lame cat who can't hunt on your own and needs help.

Kegereneku

Quote from: cultist on February 05, 2017, 07:45:56 AM
Quote from: SpaceDorf on February 05, 2017, 06:59:49 AM
Leave gifts and hairballs for their bonded human.

It would actually be really fun if cats could carry small animals they hunt (squirrel, rat etc.) and drop them on their bonded human's bed. You're zooming over the map and like "WTF, why did someone haul a dead rat into a bedroom and just leave it there?"

Just saying : Cat don't bring prey as present, they bring prey because they think you can't hunt for shit and should learn from him.
Hopefully rimworlder cat will be impressed enough if you drop a Thrumbo corpse on him because you didn't see him.

Horrible suggestion : Your pawn can sometime step on their smalls pet (or the reverse if the pet is a bear or buffalo)
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
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