Ludeon Forums

Ludeon Forums

  • April 08, 2020, 10:05:21 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 7

Author Topic: [MOD] (Alpha 3F) Map Generators - Fertile Plains & Snowy Worlds  (Read 30428 times)

Vas

  • Colonist
  • ***
  • Posts: 875
  • Dragon
    • View Profile
    • Feral Dragon
Re: [MOD] (Alpha 3F) Fertile Plains (v.1.0)
« Reply #30 on: April 23, 2014, 11:57:44 AM »

Well, you could make the coastal waters have no walkable for deep water, if you can make it generate deep water 3-5 blocks out with patches of shallow water in it?  Shallow water 7-10% walk speed.  If you really wanted, deep water could still have 5% walk speed.  With sharks!  xD
Logged
Click to see my steam. I'm a lazy modder who takes long breaks and everyone seems to hate.

ItchyFlea

  • Who's a good kitty?
  • Administrator
  • Planetologist
  • *****
  • Posts: 1914
  • Psychotic Squirrel
    • View Profile
Re: [MOD] (Alpha 3F) Fertile Plains (v.1.0)
« Reply #31 on: April 23, 2014, 05:47:27 PM »

At the moment, at least from what I can tell (when testing to make lava for a lava-world) tiles cannot be set as unwalkable, at least not at the moment. As for generating deep water further out, well it could be done, but with only a 25% chance that it would actually generate in the water.
What I'm using to generate the coastline randomly chooses what side of the map it generates on. I'd have to write a generator class if I wanted control over where it generates. Unfortunately my C# skills are virtually non-existent.

Then again, just last week I thought it was impossible to generate a coastline at all, so in another week I might figure out how to get it done. :D
Logged
All my mods are licensed under a Attribution-NonCommercial-ShareAlike 4.0 International
Ask for permission before using in ModPacks

Click here for a list of the mods I've created

Tynan

  • Developer
  • Administrator
  • Transcendent
  • *****
  • Posts: 12443
    • View Profile
    • Tynan's Blog
Re: [MOD] (Alpha 3F) Fertile Plains (v.1.0)
« Reply #32 on: April 23, 2014, 05:48:24 PM »

If you set the path cost to something over 10000 I think the game would intepret that as unwalkable.
Logged
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Vas

  • Colonist
  • ***
  • Posts: 875
  • Dragon
    • View Profile
    • Feral Dragon
Re: [MOD] (Alpha 3F) Fertile Plains (v.1.0)
« Reply #33 on: April 23, 2014, 05:58:27 PM »

I have a friend who used to do DLL stuff all the time, he might be able to help with C# stuff.  I'm not entirely sure.  I have to test his skills with getting his help on a mod I want to make.  :P
Logged
Click to see my steam. I'm a lazy modder who takes long breaks and everyone seems to hate.

Jdalt40

  • Colonist
  • ***
  • Posts: 327
  • Raiderpede Demigod
    • View Profile
Re: [MOD] (Alpha 3F) Fertile Plains (v.1.0)
« Reply #34 on: April 24, 2014, 02:22:03 AM »

Why Don't you try out the code in better power with the lava because better power has barbed wire that damages citizens and enemy's.
Logged

Cala13er

  • Super Tester
  • Colonist
  • ***
  • Posts: 819
  • Trying to obtain motivation to update my mods
    • View Profile
Re: [MOD] (Alpha 3F) Fertile Plains (v.1.0)
« Reply #35 on: April 24, 2014, 03:52:11 AM »

As per usual :)

Industrial RIM with Fertile Plains - Shoreline.

https://www.mediafire.com/?uc8c56e48kaktrl
Logged

Celthric Aysen

  • Colonist
  • ***
  • Posts: 687
  • Lead Developer of RimTECH
    • View Profile
    • Deviant Art
Re: [MOD] (Alpha 3F) Fertile Plains (v.1.0)
« Reply #36 on: April 24, 2014, 04:36:43 AM »

Can you make one with the edge mountain and coastline?
Logged
My DeviantART|E-Vehicles|Flebe's  Channel
"♫"Every people that i see i will never understand"♪"

ItchyFlea

  • Who's a good kitty?
  • Administrator
  • Planetologist
  • *****
  • Posts: 1914
  • Psychotic Squirrel
    • View Profile
Re: [MOD] (Alpha 3F) Fertile Plains (v.1.0)
« Reply #37 on: April 24, 2014, 05:02:17 AM »

The problem with an edge mountain and shoreline is that the generator doesn't allow for specific placement of the edge mountain or shoreline, so in theory, there is a chance that they generate on top of each other. I'll see what I can do to reduce that. I personally hate spending a few minutes getting the ideal colonists (trying to get myself with decent skills feels weird), only to have a map that doesn't work for my intended storyline.  :-\
Logged
All my mods are licensed under a Attribution-NonCommercial-ShareAlike 4.0 International
Ask for permission before using in ModPacks

Click here for a list of the mods I've created

Cala13er

  • Super Tester
  • Colonist
  • ***
  • Posts: 819
  • Trying to obtain motivation to update my mods
    • View Profile
Re: [MOD] (Alpha 3F) Fertile Plains (v.1.0)
« Reply #38 on: April 24, 2014, 05:05:31 AM »

The problem with an edge mountain and shoreline is that the generator doesn't allow for specific placement of the edge mountain or shoreline, so in theory, there is a chance that they generate on top of each other. I'll see what I can do to reduce that. I personally hate spending a few minutes getting the ideal colonists (trying to get myself with decent skills feels weird), only to have a map that doesn't work for my intended storyline.  :-\

Well since you can change which genner it uses, I'll try alter the original and make it spawn them at opposite sides.
Logged

securitycop

  • Drifter
  • **
  • Posts: 40
  • Refugee
    • View Profile
Re: [MOD] (Alpha 3F) Fertile Plains (v.1.0)
« Reply #39 on: April 28, 2014, 12:09:07 AM »

nice cant wait to use these maps
Logged

Tynan

  • Developer
  • Administrator
  • Transcendent
  • *****
  • Posts: 12443
    • View Profile
    • Tynan's Blog
Re: [MOD] (Alpha 3F) Fertile Plains (v.1.0)
« Reply #40 on: April 28, 2014, 12:19:11 AM »

You can write your own genners. Most of them are pretty simple. I worked to make the system extensible by modders!
Logged
Tynan Sylvester - @TynanSylvester - Tynan's Blog

ItchyFlea

  • Who's a good kitty?
  • Administrator
  • Planetologist
  • *****
  • Posts: 1914
  • Psychotic Squirrel
    • View Profile
Re: [MOD] (Alpha 3F) Fertile Plains (v.1.0)
« Reply #41 on: April 28, 2014, 12:54:05 AM »

Fertile Plains - Coast has been updated to v1.1
This update solves most of the problems regarding rock debris and resources in the water, and improves the overall look of the coastline.
Logged
All my mods are licensed under a Attribution-NonCommercial-ShareAlike 4.0 International
Ask for permission before using in ModPacks

Click here for a list of the mods I've created

Tynan

  • Developer
  • Administrator
  • Transcendent
  • *****
  • Posts: 12443
    • View Profile
    • Tynan's Blog
Re: [MOD] (Alpha 3F) Fertile Plains (v.1.0)
« Reply #42 on: April 28, 2014, 12:56:32 AM »

Screenshots! Screeeennnshoootttsss!!!
Logged
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Celthric Aysen

  • Colonist
  • ***
  • Posts: 687
  • Lead Developer of RimTECH
    • View Profile
    • Deviant Art
Re: [MOD] (Alpha 3F) Fertile Plains (v.1.0)
« Reply #43 on: April 28, 2014, 01:04:45 AM »

Screenshots! Screeeennnshoootttsss!!!
You seem to be a little bit excited there Tynan ;)
You drinking Redbull? :P
Logged
My DeviantART|E-Vehicles|Flebe's  Channel
"♫"Every people that i see i will never understand"♪"

ItchyFlea

  • Who's a good kitty?
  • Administrator
  • Planetologist
  • *****
  • Posts: 1914
  • Psychotic Squirrel
    • View Profile
Re: [MOD] (Alpha 3F) Fertile Plains (v.1.0)
« Reply #44 on: April 28, 2014, 01:25:23 AM »

Screenshots for Fertile Plains - Coast v1.1

All 3 worlds are 200x200.
World 1: http://i.imgur.com/kdFyYGV.png
World 2: http://i.imgur.com/dEp2baO.png
World 3: http://i.imgur.com/KJKEIlC.png
« Last Edit: April 28, 2014, 01:29:05 AM by ItchyFlea »
Logged
All my mods are licensed under a Attribution-NonCommercial-ShareAlike 4.0 International
Ask for permission before using in ModPacks

Click here for a list of the mods I've created
Pages: 1 2 [3] 4 5 ... 7