[A16] [Announcement] Better RimDoctors

Started by XeoNovaDan, January 04, 2017, 12:12:29 PM

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XeoNovaDan

Excuse the terrible name I've come up with for this mod which I'm working on (shouldn't take too long as it's XML), but the aim of it is to address master doctors and above from botching 90% of their surgeries, whilst somewhat trying to keep balance otherwise.

The way I plan to do this is...
1 - Increase Surgery Success Chance per level slightly (also remove the sight limit)
2 - Introduce a post-process curve to Surgery Success Chance (much like there is for Shooting and Melee accuracy)
3 - Change medical potencies of the following medicines:
    - Herbal medicine: 0.4 -> 0.7 (Slightly lower than what it was in A15 and earlier, same as Medicine is now)
    - Medicine: 0.7 -> 1 (Make it the baseline again)

I'll also reduce the medical potency per skill level to compensate for the buffed medical potency, so this will have a minimal effect on standard injury and infection treatment. Would appreciate some feedback :)