Siege pirates walk into my base one by one after running out of steel

Started by eugeneb, January 06, 2017, 09:06:34 PM

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eugeneb

Not sure if it's a known bug, I tried to find it but couldn't. Also I am using trade spot mod but I doubt it's related in any way.

I have a walled in base with only one open entrance with a couple turrets there. Close to the turrets I have steel storage area with random stuff including steel. Pirates arrive and lay siege. They are way too strong and I decide not to attack immediately and let them lay siege. They start building stuff. After having built mortars and almost all sandbags, they suddenly fail to build one of the sandbags and waste some resources. Pirate tries to build it again but doesn't have enough resources so decides to go through the entire map to pick up steel from my storage area and dies on the turrets (the pirate doesn't even try to attack the turrets, it just keeps going until it dies). Next pirate repeats this. Next one repeats. Then they decide to attack and rush my turrets but are easily defeated at this point.

Save https://www.dropbox.com/s/41qqat1c12dq8dz/1.rws?dl=0

2nd post.
Also I am not sure if it's a new A16 feature or a bug but I also cannot do anything with those mortars left by pirates. All I can do is forbid/unforbid. I cannot relocate them to my base or deconstruct even. In A15 I remember being able to uninstall them and then install in the base. I think it would be reasonable to at least allow to deconstruct them.


Mod edit (Calahan) - I've merged your two posts to avoid you infringing forum rule #10. Please can you edit/modify your previous post rather than creating a new post. Especially when only a few minutes has elapsed between posts. Thanks

Calahan

Thank you for the bug report, and especially the save file. It cant be stressed enough how much easier a save file makes things. So it's really appreciated that you included one.

I think the first issue you report is new (although a little grey memory cell recalls another report like this ~18 months ago).

The second issue, re: not being able to fully interact with siege remains, is a known issue that has defied at least one previous attempt to fix it. Although the discussion in the following bug thread suggests a new clue as to the cause might have just been discovered.
https://ludeon.com/forums/index.php?topic=28192.msg293563#msg293563

eugeneb

My apologies for the double post, my bad.

Regarding the second report: having played a little more, I can confirm that once I got rid of prisoners from that raid, I can now interact with their mortars; so that does in fact sound like the same issue. And I am glad that the other bug report is useful and helps you make this amazing game better!

ison

It won't be possible for non-colonists to have construction failures in A17.

As Calahan said, the second bug is already fixed.

Thanks for reporting.