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Author Topic: [A16] Snowy Trees v0.1.0  (Read 19847 times)

Nandonalt

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[A16] Snowy Trees v0.1.0
« on: January 06, 2017, 09:12:59 PM »


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This makes snow appear on trees and bushes when they are on a tile with snow.
Of course, when it's too cold they'll turn leafless as always.
This is only a visual mod and should not affect gameplay or break saves.

-> You don't need a new save for it to work.
-> Requires HugsLib.

DOWNLOAD:
Steam Workshop
Dropbox

---------------





Thanks to Helixien for requesting the mod!
Enjoy!
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BlackSmokeDMax

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Re: [A16] Snowy Trees v0.1.0
« Reply #1 on: January 06, 2017, 11:06:42 PM »

It's a winter wonderland! Very cool!

DariusWolfe

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Re: [A16] Snowy Trees v0.1.0
« Reply #2 on: January 06, 2017, 11:29:10 PM »

Dude, listen. You've been here for 14 posts at the time of this writing, and you've released 3 mods. Slow down man, you're going to burn yourself out!

(Seriously tho', kudos on all of your work.)
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A Friend

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Re: [A16] Snowy Trees v0.1.0
« Reply #3 on: January 07, 2017, 12:37:20 AM »

Excellent
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Degraine

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Re: [A16] Snowy Trees v0.1.0
« Reply #4 on: January 07, 2017, 03:35:47 AM »

Another good mod. This has always bugged me. I can get snowy pines in Don't Starve but not Rimworld?!
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christianmc1101

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Re: [A16] Snowy Trees v0.1.0
« Reply #5 on: January 07, 2017, 03:41:15 AM »

Oaks doesn´t have leaves in the winter.  ;)
And can you made when the temperatur is below 0° C, but no snow, the trees are Frosty?
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Grugsy

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Re: [A16] Snowy Trees v0.1.0
« Reply #6 on: January 07, 2017, 04:18:29 AM »

Dude, listen. You've been here for 14 posts at the time of this writing, and you've released 3 mods. Slow down man, you're going to burn yourself out!

(Seriously tho', kudos on all of your work.)

If he lives up to his namesake, we are in for a treat. The name Nandonalt is legendary in the Minecraft community.
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skullywag

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Re: [A16] Snowy Trees v0.1.0
« Reply #7 on: January 07, 2017, 05:07:02 AM »

Genius! hows this implemented, any hit to performance?
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Degraine

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Re: [A16] Snowy Trees v0.1.0
« Reply #8 on: January 07, 2017, 05:50:08 AM »

Loving the look of it ingame...



...mostly.
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Nandonalt

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Re: [A16] Snowy Trees v0.1.0
« Reply #9 on: January 07, 2017, 09:54:26 AM »

Oaks doesn´t have leaves in the winter.  ;)
And can you made when the temperatur is below 0° C, but no snow, the trees are Frosty?

If it's too cold they will lose their leaves, I didn't change it :P

Genius! hows this implemented, any hit to performance?

I've detoured the Graphic property of the Plant class. I didn't notice any heavy hit to performance, yet.

Loving the look of it ingame...

...mostly.

That's weird. Did you get any errors on startup or during the game?
« Last Edit: January 07, 2017, 03:03:38 PM by Nandonalt »
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skullywag

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Re: [A16] Snowy Trees v0.1.0
« Reply #10 on: January 07, 2017, 09:59:17 AM »

Remember to restart your game after enabling mods, or texture issues WILL happen.
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
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SmartererThanYou

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Re: [A16] Snowy Trees v0.1.0
« Reply #11 on: January 07, 2017, 10:23:43 AM »

If this is the same Nandonalt from the minecraft modding community I give you a warm welcome \. If not then meh ;)
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Nandonalt

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Re: [A16] Snowy Trees v0.1.0
« Reply #12 on: January 07, 2017, 10:25:42 AM »

If this is the same Nandonalt from the minecraft modding community I give you a warm welcome \. If not then meh ;)

I am! I quit minecraft modding because it was hard work to keep updating the mods at the time (game was alpha/beta?) and I was merely a 15 years old lazy teenager lol
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Degraine

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Re: [A16] Snowy Trees v0.1.0
« Reply #13 on: January 07, 2017, 03:56:31 PM »

Yes actually, there are a lot of errors in the debug log - mostly about textures.

Code: [Select]
Could not load UnityEngine.Texture2D at Things/Plant/TreeOak/TreeOakA_Snowy in any active mod or in base resources.
MatFrom with null sourceTex.

is a sample, there's about ten of them, and they all vanish when I move this mod after Vegetable Garden in the load order. I really don't like the arcane magic behind mod loading in Rimworld, Factorio has a much better system. Anyway, the last one decides to be different just because it can, and that solution didn't fix it.

Code: [Select]
Collection cannot init: No textures found at path Things/Plants/Raspberry_Snowy
Verse.Log:Error(String)
Verse.Graphic_Collection:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color)
Nandonalt_SnowyTrees.<>c:<.cctor>b__1_0(String)
System.Collections.Generic.List`1:ForEach(Action`1)
Nandonalt_SnowyTrees.TreeInjector:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__6F8()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

I think you pluralised Plants in that path when it should be 'Plant', looking at the mod subfolders.
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asquirrel

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Re: [A16] Snowy Trees v0.1.0
« Reply #14 on: January 08, 2017, 03:51:46 PM »

Oh the weather outside is frightful.  Cool mod man! COOOOOL!!! :D
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