Gates to the Universe
Hi everyone! I have been working on a new mod that tries to add content to an aspect of Rimworld that, in my opinion, is a bit lackluster: Exploration!
I toyed with the idea of adding some kind of spaceships, but I wanted to do something different, so I adapted the Farcasters from the Hyperion series. Farcasters are portals that link two distant locations, enabling instantaneous travel. In Rimworld, farcasters are pieces of ancient, forgotten technology, and your colonists are rebuilding them to try and explore different planets.
From a technical standpoint, the mod creates new maps, and links them with farcaster buildings. Every time the farcaster is activated, a new random map is generated. The maps use customized map generation, and weird new biomes (and eventually flora, fauna, ruins, buildings, whatever). I also added a way to transport things between the homeworld and the new planets via the farcaster pads, so the new maps can be expoiled for resources, and that opens up a way to do some progression (ie. planet number 3 can't be accessed without mats from planet number 2).
The coding behind all this is done, and mostly bug-free. I'm opening this thread because I want to gauge if the community likes this idea (gimme yer feedbacks!!), and because I'd like you to test it and see if I left something obvious out

Also, I'm a terrible spriter if it isn't creatures

Anyone interested in collaborating?
Some images





What's in it now?- The jury-rigged and advanced farcasters, as well as their technologies
- The first farcaster can access the first planet, Sigma Alcyon IIb (ok, it's technically a moon). Lots of weird plants, minerals and... that's it for now
- The second farcaster can access the first planet and the second planet, Delta Servitus IV, which is a Mechanoid base!! Nothing much there yet
The future plans- Content: it will obviously need lots of new content!
- Progression: I think it would be cool to implement gated progression, and not necessarily lineal
- For now, alien maps have the same events as the faction's homebase. This needs to be fixed
- Upgrades: the advanced farcaster will be upgradeable using mats form the new planets. The more upgrades, the stranger worlds that can be accessed.
The downloadOnly on github for now, obviously:
Download hereCreditI was inspired by the DeepRim mod by meowmeow:
Download hereSome sprites from Ayene:
https://ayene-chan.deviantart.com/Some sprites from jebo14:
https://jebo14.deviantart.com/