[A18] More vanilla factions

Started by Avis, January 07, 2017, 12:26:27 PM

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MaximusIsAwesome

WAIT WHAT! lmao, was the download link there the entire time and I just didn't see it.

AngleWyrm

Quote from: Lucifer on January 09, 2017, 03:44:30 PM
You should try to fix it for rimsanal and the ww2 factions
I'd like to test this mod out as soon as there's some confirmation that it works with Rimsenal factions.
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

SpaceDorf

Thank you kind sir, for being my mod-fairy today :)
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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marc0910

Hey,

great Mod! Defintely gonna keep this installed!

I hope they put something like this with a silder for costumization in the game

A Friend

Oooh, finally updated I see. Was keeping an eye on this. Thanks!
"For you, the day Randy graced your colony with a game-ending raid was the most memorable part of your game. But for Cassandra, it was Tuesday"

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Lucifer

Does it work with rimsenal, medieval times and  talons?
"There is no such thing as second place, Only first loser."

Orpheus

It works with the Rimsenal factions, and numerous other faction mods too.  I'm using this with Rimsenal, Orassans, Glitter Tech and Mechanoid Tech, and all the factions are working properly.

daman2501

To anyone curious... YES, this MOD is compatible with Medieval Times MOD.
YOU`RE DA-MAN!!!

DarthNihilus

the main problem with the mod is that many locations are empty. no pplz. I guess the Mi-Go ate  'em.

maculator

How much of a performance impact is this mod? I'm particular sceptical about late game and relations.

fong

Could factions war begins in somehow?
It'll be very very impressive by every player in RW!!
cheers, mate.

ertzuiop

Put this mod early and late in my mod list, but its not working.
Does this have to be after/before/between specific mods to work properly?
Or does the mod "faction discovery" discover the additional groups of the same faction afterwards?

Canute

You only get these new faction with a new colony, or like you wrote with the  mod "faction discovery".

ertzuiop

Quote from: Canute on December 17, 2017, 04:54:29 AM
You only get these new faction with a new colony, or like you wrote with the  mod "faction discovery".

Did a new colony, but no additional groups per faction. Does "faction discovery" makes them appear later in game?

Canute

Does you have "faction discovery" activ ? Then yes they appear later, thats a "faction discovery" thing.
If you want them right at the start, you should disable "faction discovery" then you should have these extra faction.