[A16] [ModCollection] The Essentials ≈ 150 mods, right-ordered.

Started by ambivalence, January 07, 2017, 05:11:36 PM

Previous topic - Next topic

Lerin

This collection is really chaotic, mess on screen, mess in tabs, many logical issues...
Example

UV lamps, hydroponics, hydroponics uv, dubwise skylight, soil from vegetable garden, tilled soil..
No logic here, so... maybe you try do something like HardcoreSK, keeping all logic, but really lite version ? not that complicated ?

Headshotkill

Most of my mods (around 45 of them) are quality of life and some mods that deepen existing features of the game, I've handpicked them to work with combat realism. I'll probably edit this post later with a list or make a new post.

Adalah217

Quote from: Marduk on January 07, 2017, 10:45:26 PM
Quote from: Adalah217 on January 07, 2017, 09:06:56 PM
Looks really similar to the mod pack I was going to create!

I plan on making CombatRealism patches for Medieval Times and LewisDTC's mods, and then a sort of compatibility patch between Veggie Garden and Medieval Times (they're compatible, but have redundant features). It's possible to also have RimFire and RT's weapon pack, but they have so many new pieces of ammo, it would be unmanageable anyways IMO.
I have a mostly functional Rimfire Combat Realism patch for current CR based upon an old patch with lots of fixing. Still some bugs and few weapons may not work beyond CR normal, but its playable.

I think the Rimfire mod page already has one working anyways.

SteelRev

Quote from: ambivalence on January 07, 2017, 06:11:32 PM
What kind of bugs did you have? I'm playing with dev-mode on, auto-pausing everytime some errors detected, but it seems to work alright. At least, I saw some heart-symbols few times + had one romance between a couple of pawns.
threw an error at pawn picking screen so I didn't use it's functions and started the game as normal. Map spawned with no pawns or gear from the sernerio.  Was kinda weird,  Dev mode the wander joins event and started with that pawn.  Should be said,  this was not an issue with your pack.  I had tried prepare for romance on my own MOD list.

ambivalence

Quote from: Lerin on January 08, 2017, 02:55:30 AM
UV lamps, hydroponics, hydroponics uv, dubwise skylight, soil from vegetable garden, tilled soil.. No logic here, so...

Thanks for your report. You were right, there were some things to get deal with. Now it seems to be cleaned up a bit. However, it's absolutely impossible to get rid of all the messiness using so many mods. The player is always free to disable anything he don't want to use – it's a much faster way to get a decent gameplay. If there's something you deem wrong, please tell – maybe I didn't mentioned it.

coldcell

Great collection.. Thanks for sharing your list. I'm going to start a new game with the addition of many mods from your list. It'd be nice to have the mods by name, instead of numbers, in the 294100 folder. That way I can just take out the mods that I want to use.. But thanks for the share!

WoodyDaOcas

that's just the way Steam workshop does it, sorts it that way

ambivalence

Quote from: coldcell on January 09, 2017, 03:42:42 AM
It'd be nice to have the mods by name, instead of numbers, in the 294100 folder. That way I can just take out the mods that I want to use.. But thanks for the share!

It's nice to hear you like it. However, there's no way I'll make your wish come true: on the one hand it needs some time to make an autorename work, and on the other hand we're talking about 200mb of our disk storage. You should consider to copy everything into your mods folder and turn off those things you don't need. The modifications have all-proper names in the game. The other one resolution is to open the essentials' current modlist.txt and mention the link's ids.

Guys, give me a feedback about my english, please.

Thirite

Wow, quite the list. Nice to see my own Taiga Creatures mod there! But for those of us using the DRM free version steam links aren't very helpful. :-/

ambivalence

Quote from: Thirite on January 09, 2017, 03:56:28 PM
But for those of us using the DRM free version steam links aren't very helpful. :-/

These links were extracted automatically from xmls, so you can review it and make a decidion. But no matter if you have a DRM-free version or Steam, you're able to download the collection with all of the mods listed.

I also should mention that the creation of modlists is made with help of Modlist addon by apk.

Quote from: Thirite on January 09, 2017, 03:56:28 PM
Nice to see my own Taiga Creatures mod there!

Thanks for your mod :3 I hope you'll maintain it.

Keneron

so how would one go about installing this? there are no install instructions and I am a bit confused.

skullywag

I would like to point out that this has been done in the wrong order. You get permission first then release. Sorry to be the bad guy but we dont want to be a community that does it the other way. It only leads to more trouble.

If you have perms then fine but your OP doesnt read that way.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Phocks

For some reason I can't build sun lamps; and I can't find a research for them. Do you know what mod would change this?

rayfcrols

What is the modification that is leaving the environment dark and foggy?

MightyGooga

I just downloaded it. Its about time we got a "modpack" the congregate all the good works of people.

Skully, is right though. It as very smart to allow moders to request a mod out, but not very ethical.

Nevertheless, Im downloading it, cous if you go "the right way", we will only be seeing this, in november.

We dont want that do we? No, we want freaking huge colony base with 1000 of different lamps to show the machines who is their bosses