More coherency in player commands to pawns

Started by Lightzy, January 07, 2017, 05:11:45 PM

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Lightzy

One of the things that always bugged me is that, while I can force my pawns to do almost everything, I can't force them to play chess or sleep. I can force them to eat, I can force them to mine, to wake up, everything, but not joy/rest.

I understand that this is an important design consideration, and the idea behind the joy system is that you don't directly control it, but there's an incoherence of design which just feels weird to me as the player. I'd suggest looking into it or thinking about it a little.


Personally though I don't see the big drawback in allowing the player to command the pawns to relax. I don't see the difference between that and forcing them to eat or go outside when they get cabin fever.

Yeah it's not a big thing, but when you click on a pawn with low joy and then on a joy device it's just weird that, unlike the entire rest of the game, there's no 'command prompt'

schizmo

I agree, I would like to command my pawns to chill. Sometimes they just work too hard.

JesterHell

I personally preferred it when you couldn't directly command pawns at all... thats because I'm more of a DF type player.

cracksys

Quote from: JesterHell on January 07, 2017, 08:57:06 PM
I personally preferred it when you couldn't directly command pawns at all... thats because I'm more of a DF type player.
Ditto.

Lightzy

Yeah that's the other way that also makes sense.

I personally prefer to have control because unlike DF, rimworld is a TINY TINY scale game (3-4 colonists, 7-8 colonists), while DF is more like hundreds of dwarves.
So it's less terrible of one of the dwarves killed themselves, it doesn't really matter. But in rimworld.... that'd destroy the game