escape pods working as intended?!

Started by Lightzy, January 10, 2017, 05:31:19 AM

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Lightzy

Or thoroughly stupidly broken?

Here's my 2 escape pod experience in the current game:

1) Henry falls to the planet bleeding profusely from multiple cuts. He has 9 hours to live. He gets up, walks into my camp, takes up a medical bed. No warden or doctor may treat him, so.. He dies alone in bed.

2) John (husband of one of my colonists!) falls to the planet, all alone and near death. He's rescued, treated by his own wife(!). Heals up, gets up, fucks off.


WHAT

Lys

Quote from: Lightzy on January 10, 2017, 05:31:19 AM1) Henry falls to the planet bleeding profusely from multiple cuts. He has 9 hours to live. He gets up, walks into my camp, takes up a medical bed. No warden or doctor may treat him, so.. He dies alone in bed.
Does this actually ever happen (in vanilla)? I can't remember ever having a spacer drop who could walk - they were alway incapacitated.
Other than that I'm just wondering about this event, how do our colonists land safely with no injury at while all these other people seem to crash land...

skullywag

Drop pods now need to be reacted to quickly, wounds can kill in A16 quite quickly.

Rescue is still only a small chance (that doesnt take anything like family being in the colony into account, which imo it should) of them joining you, capture works as it did before.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Person012345

Quote from: Lys on January 10, 2017, 08:09:29 AM
Quote from: Lightzy on January 10, 2017, 05:31:19 AM1) Henry falls to the planet bleeding profusely from multiple cuts. He has 9 hours to live. He gets up, walks into my camp, takes up a medical bed. No warden or doctor may treat him, so.. He dies alone in bed.
Does this actually ever happen (in vanilla)? I can't remember ever having a spacer drop who could walk - they were alway incapacitated.
Other than that I'm just wondering about this event, how do our colonists land safely with no injury at while all these other people seem to crash land...

It does. Not all that often but I recently had one where a spacer got dropped onto an empty colony, got up and walked off map (bleeding profusely)

Thyme

Yes, those guys need to be captured and recruited. Weird behaviour, but at least they have low difficulty.
I'm from Austria. If I offend you, it's usually inadvertently.
Snowmen army, Chemfuel Generator, Electric Stonecutting, Smelting Tweak

MikeLemmer

The first behavior (walking in, taking up a medical bed, refusing to be treated) is a bug, I think. It's even worse if you're opening ancient cryosleep caskets; last Ancient Danger I cleared out, I had two spacers occupy my medical beds and die because no one could treat them.

Thyme

Afaik, pawns have a low chance of getting up after being downed since the A16 update.
I'm from Austria. If I offend you, it's usually inadvertently.
Snowmen army, Chemfuel Generator, Electric Stonecutting, Smelting Tweak

EvilMoogle

Quote from: Lys on January 10, 2017, 08:09:29 AM
Quote from: Lightzy on January 10, 2017, 05:31:19 AM1) Henry falls to the planet bleeding profusely from multiple cuts. He has 9 hours to live. He gets up, walks into my camp, takes up a medical bed. No warden or doctor may treat him, so.. He dies alone in bed.
Does this actually ever happen (in vanilla)? I can't remember ever having a spacer drop who could walk - they were alway incapacitated.
Other than that I'm just wondering about this event, how do our colonists land safely with no injury at while all these other people seem to crash land...

I had a drop pod that crashed with a couple of bruises and only a single cut (bleeding was in the 30% range), he was downed when he landed but healed enough to stand up just before my colonist got there to rescue him.  Walked off the map on his own.

I'll grant I'm playing a game that's pretty far from vanilla but I can't think of anything that would change healing rates or injuries or this event.

Sirportalez

Quote from: MikeLemmer on January 10, 2017, 12:30:39 PM
The first behavior (walking in, taking up a medical bed, refusing to be treated) is a bug, I think. It's even worse if you're opening ancient cryosleep caskets; last Ancient Danger I cleared out, I had two spacers occupy my medical beds and die because no one could treat them.

I recently started a thread about it and the user 14m1337 posted a possible solution in it. If you unassign the medical bed, you can rescue the pawn and he will be treated on another bed. But I didn't get a chance to test it yet.

https://ludeon.com/forums/index.php?topic=28906.msg291067#msg291067

Thyme

There are several thread on this topic *cough search function *cough
I stumbled upon three that are still open. Here's the one with most cross-links:
https://ludeon.com/forums/index.php?topic=29312
I'm from Austria. If I offend you, it's usually inadvertently.
Snowmen army, Chemfuel Generator, Electric Stonecutting, Smelting Tweak