EMP != Hunting

Started by Ace_livion, January 24, 2017, 03:08:16 PM

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Ace_livion

make EMP grenates and future EMP based weapons give a notice similar to the "hunter need range weapon" / "shield user have range weapon" if held by a charterer whit an active hunter profession.
a "hunter have an EMP weapon" warning. would solve the problem.

(just found myself looking at an colonist trying to trow EMP grenades on a downed bear.
Hilarious yet ineffective.)

NeverPire

Quote from: Ace_livion on January 24, 2017, 03:08:16 PM
make EMP grenates and future EMP based weapons give a notice similar to the "hunter need range weapon" / "shield user have range weapon" if held by a charterer whit an active hunter profession.
a "hunter have an EMP weapon" warning. would solve the problem.

(just found myself looking at an colonist trying to trow EMP grenades on a downed bear.
Hilarious yet ineffective.)
I have already reported this problem.
You didn't have the worse.
When the animal is still standing and a hunter try to kill him with EMP, each time he has a chance to trigger manhunter state.
A EMP hunting is infinite so it will lead always to a bersek animal.
I will never do worse than what I do now.
It's what self-improvement means.

Ace_livion

Quote from: NeverPire on January 24, 2017, 03:39:33 PM
I have already reported this problem.
You didn't have the worse.
When the animal is still standing and a hunter try to kill him with EMP, each time he has a chance to trigger manhunter state.
A EMP hunting is infinite so it will lead always to a bersek animal.

on the plus side, i did check if you gain any XP from trowing grenades. and you don't. so no max shooting exploit there :)