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Author Topic: [1.0] XND's RimWorld Mods - Updated 2019-10-06  (Read 170081 times)

KittenRaee

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Re: [1.0] [B18] XeoNovaDan's RimWorld Mods - Updated 17th July 2018
« Reply #150 on: July 29, 2018, 08:33:41 AM »

Heya, Watermill Tweaks is throwing an error with XML regarding the Turbulent Waters incident:
Here's pastebin of the log
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XeoNovaDan

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Re: [1.0] [B18] XeoNovaDan's RimWorld Mods - Updated 17th July 2018
« Reply #151 on: July 29, 2018, 10:35:19 AM »

@KittenRaee - Thanks, will look into it. I assume that Tynan changed the XML structure.
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XeoNovaDan

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Re: [1.0] [B18] XeoNovaDan's RimWorld Mods - Updated 29th July 2018
« Reply #152 on: July 29, 2018, 10:46:41 AM »

Alright, fixed! Thanks for reporting.

Edit: Also fixed and updated Simple Plastic and Genetically Engineered Plants
« Last Edit: July 29, 2018, 11:04:45 AM by XeoNovaDan »
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XeoNovaDan

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Re: [1.0] [B18] XeoNovaDan's RimWorld Mods - Updated 31st July 2018
« Reply #153 on: July 31, 2018, 05:06:03 AM »

I've updated a few mods:

Profitable Weapons v1.1.2:
* Major code cleanup
* Updated to use Harmony 1.2

Turret Extensions v1.1.3:
* Updated to use Harmony 1.2
* Various bugfixes

TE Turret Expansion v1.2:
* New turret: Ballista
* New artwork by Shotgunfrenzy
* Minor balance tweaks to MG emplacement and mini-sniper turret
* Rebalanced upgrades
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XeoNovaDan

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Re: ['B19'] XeoNovaDan's RimWorld Mods - Updated 12th August 2018
« Reply #154 on: August 12, 2018, 11:07:45 AM »

Minor bugfix for Proper Shotguns: .5s and such will now round correctly with the Standard rounding mode
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XeoNovaDan

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Re: [B19] XeoNovaDan's RimWorld Mods - ModSync support and Steam releases
« Reply #155 on: August 28, 2018, 02:17:16 PM »

Updated all of my maintained mods to B19. Also got ModSync support for all of my mods except Proper Shotguns, and all of my mods now have Steam releases.
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rawrfisher

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Re: [B19] XeoNovaDan's RimWorld Mods - ModSync support and Steam releases
« Reply #156 on: August 28, 2018, 02:40:52 PM »

Speaking of proper shotguns did you know it dont seem to affect the oransan shotgun?
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XeoNovaDan

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Re: [B19] XeoNovaDan's RimWorld Mods - ModSync support and Steam releases
« Reply #157 on: August 28, 2018, 02:43:08 PM »

@rawrfisher - Yeah, that's because no mods have actually been patched with Proper Shotguns yet; only vanilla shotguns have been affected for now
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rawrfisher

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Re: [B19] XeoNovaDan's RimWorld Mods - ModSync support and Steam releases
« Reply #158 on: August 28, 2018, 02:44:05 PM »

Oh ok
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XeoNovaDan

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Re: [B19] XeoNovaDan's RimWorld Mods [ModSync RW] - Updated 30th Aug 2018
« Reply #159 on: August 30, 2018, 05:03:15 AM »

Ranged Stagger Rebalanced has been updated to v1.1

Rough changelog:
* New opt-in experimental formula:
    * Can be toggled in the mod settings menu
    * If stopping power is equal to body size, stagger for 20% duration (24 ticks)
    * If stopping power is 1.5x body size, stagger for 50% duration (60 ticks)
    * If stopping power is 3x body size, stagger for full duration (120 ticks)
* Stagger duration logging in the output console
    * Dev mode has to be enabled for this
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XeoNovaDan

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Re: [B19] XeoNovaDan's RimWorld Mods [ModSync RW] - Updated 30th Aug 2018
« Reply #160 on: August 30, 2018, 02:33:15 PM »

Also updated Profitable Weapons to v1.2

Changelog:
* Added a new system where weapons can be flagged after a certain amount of uses
    * Flagging happens after a combined total of 20 full bursts and melee attacks
    * Enabled by default but can be disabled in mod settings
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Namsan

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Re: [B19] XeoNovaDan's RimWorld Mods [ModSync RW] - Updated 30th Aug 2018
« Reply #161 on: August 31, 2018, 04:16:41 AM »

I have a question about Profitable weapons mod.
Can I use weapons with "looted" tag for trade quest?
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XeoNovaDan

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Re: [B19] XeoNovaDan's RimWorld Mods [ModSync RW] - Updated 30th Aug 2018
« Reply #162 on: August 31, 2018, 04:33:13 AM »

@Namsan - Yes you can. This is probably fine though.
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XeoNovaDan

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Re: [B19] XeoNovaDan's RimWorld Mods [ModSync RW] - Updated 31st Aug 2018
« Reply #163 on: August 31, 2018, 07:58:19 AM »

Updated Ranged Stagger Rebalanced to v1.1.1

Changelog:
There's now an output console and log entry upon startup which details which ranged weapons have been dynamically patched and which ones haven't. Mainly a QoL improvement for modders that are hoping for full compatibility
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XeoNovaDan

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[1.0] Proper Shotguns v1.0.4 (20th October 2018)
« Reply #164 on: September 04, 2018, 05:26:28 AM »



Compatibility
Redundant if Combat Extended is active.

The following mods have been patched to work with Proper Shotguns:
  • Merp's Shotgun Pack
  • Orassans
  • Rimsenal (All modules)
  • WeaponTech

The above patches have been integrated into the mod itself; no additional downloads are required. Any other mods that add shotguns will still work, but they won't fire proper buckshots.

If you find any bugs, please link me to a full output log and give some basic information on how you triggered the bug; this is vital information for me to be able to fix said bugs.

Download
GitHub (source)
Steam


Back to my other mods

Overview
Pump shotguns and chain shotguns will fire 6 pellets simultaneously, rather than one single shot.

This also isn't like other 'real shotgun' mods in the sense that shotguns with this will actually fire buckshots properly, rather than technically fire one pellet after the other very quickly.

Demonstration:


Damage rounding can be configured in Mod Settings:
  • Standard - damage rounding is normal (e.g. 22 damage w/ 6 pellets does 4 damage per pellet)
  • Random - damage rounding is random (e.g. 22 damage w/ 6 pellets does 3-4 damage per pellet)

Powered by Harmony Patch Library.

Credits
Brrainz - for their fantastic Harmony Patch Library!
Marnador - for the RimWorld-style font
Spdskatr - for helping with RoundRandom
dninemfive - for the patch with WeaponTech

License Agreement
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so through Ludeon Forums (preferably) or the Steam Comments Section, and give credit where credit's due.
« Last Edit: October 20, 2018, 09:45:06 AM by XeoNovaDan »
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