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Author Topic: [1.0] XND's RimWorld Mods - Updated 2019-10-06  (Read 164699 times)

WolfgangPolska

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Re: [1.0] XND's RimWorld Mods - Updated 2019-08-16
« Reply #255 on: August 21, 2019, 11:49:05 AM »

Profitable weapons doesnt work for me, weapons after being dropped dont get tagged.
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I have no idea how, but it works!!!

Hjkma

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Re: [1.0] XND's RimWorld Mods - Updated 2019-08-16
« Reply #256 on: August 21, 2019, 05:56:37 PM »

Just take it to the inventory of pawn, do not equip as a weapon.
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Tocato

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Re: [1.0] XND's RimWorld Mods - Updated 2019-08-16
« Reply #257 on: August 24, 2019, 07:00:49 AM »

Another thing i wanna mention is with hardcore mode on which should mean i cant do jobs without the proper tools, I am able to bypass the requirement and can not only sow without seeds (despite using the seeds please mod), but harvest without the tool equipped. This doesnt happen with pickaxes, axes or hammers, so It seems likely to be a conflict with that mod? Because as ive mentioned Ive also had crafting quality rebalanced and quality builder mods be ignored by my colonists
« Last Edit: August 24, 2019, 08:25:04 AM by Tocato »
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Ruisuki

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Re: [1.0] XND's RimWorld Mods - Updated 2019-09-06
« Reply #258 on: September 21, 2019, 05:26:06 PM »

getting an alert that im missing hauling tools. Do those exist? Maybe I can disable this specific alert?
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Wilponderroci

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Re: [1.0] XND's RimWorld Mods - Updated 2019-10-06
« Reply #259 on: December 09, 2019, 01:34:16 PM »

Just noticed that this mod has some weird compatibility issues with Dual Wield and Simple Side Arms. Tools do not register on either of these mods as weapons and pawns just constantly drop them when carrying more than two in their inventory. I mean wouldn't it be grand to wield two sickles, have a pawn that simply had one of each tool in their inventory? cant happen. they just drop them.  :-\
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