Ludeon Forums

Ludeon Forums

  • April 05, 2020, 03:45:41 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 18

Author Topic: [1.0] XND's RimWorld Mods - Updated 2019-10-06  (Read 172993 times)

Harry_Dicks

  • Planetologist
  • ****
  • Posts: 1678
  • Chilean Helicopter Pilot
    • View Profile
    • Harry Dickle's Fuzzy Pickle
Re: [B18] XeoNovaDan's RimWorld Mods - Animal Armor + VFAS updated
« Reply #60 on: February 21, 2018, 06:48:13 AM »

Ironic, I posted some similar suggestion a few weeks ago in the animal thread. I said how I wish we could upgrade the durability of animals, because they'll be so easy to down in later game combat. So this is perfect, yet again! Thanks, Dan :)

Also, this works with any animals, even crazy mutations with non-traditional anatomies added in from mods, correct?
Logged

XeoNovaDan

  • Super Tester
  • Planetologist
  • ***
  • Posts: 1606
  • Yee-Haw!
    • View Profile
Re: [B18] XeoNovaDan's RimWorld Mods - Animal Armor + VFAS updated
« Reply #61 on: February 21, 2018, 06:57:19 AM »

Harry_D - You're very welcome! Unfortunately, other mods will need to have compatibility patches to be able to install armour onto them since they won't have the RecipeDefs patched on by default.
Logged

Harry_Dicks

  • Planetologist
  • ****
  • Posts: 1678
  • Chilean Helicopter Pilot
    • View Profile
    • Harry Dickle's Fuzzy Pickle
Re: [B18] XeoNovaDan's RimWorld Mods - Animal Armor + VFAS updated
« Reply #62 on: February 21, 2018, 08:41:10 AM »

Alright, well I suppose I'm going to see how you've done it to sort of gauge how much work I would have to do to get all of my critters in.

Also, I really, really love when modders put into the notes not only any significant changes number wise, but also what this new number is coming from. Anyway I'm gonna stop kissing your ass now, but just know these little details are appreciated :P

For example, how you have this in GitHub:
Code: [Select]
A couple of size category changes
'Small' is now 0.3 to less than 0.7 rather than 0.8
'Medium' is now 0.7 rather than 0.8 to less than 1.3.
Logged

Canute

  • Transcendent
  • *****
  • Posts: 8510
  • Refugee
    • View Profile
Re: [B18] XeoNovaDan's RimWorld Mods - Animal Armor + VFAS updated
« Reply #63 on: February 21, 2018, 10:25:46 AM »

Harry_D - You're very welcome! Unfortunately, other mods will need to have compatibility patches to be able to install armour onto them since they won't have the RecipeDefs patched on by default.
Dang, that mean's no heavy armored War Minions without patch. :-(
Logged

XeoNovaDan

  • Super Tester
  • Planetologist
  • ***
  • Posts: 1606
  • Yee-Haw!
    • View Profile
Re: [B18] XeoNovaDan's RimWorld Mods - Animal Armor + VFAS updated
« Reply #64 on: February 21, 2018, 10:48:07 AM »

Yep, Walking Problem or somebody else would need to make a patch because I sure as hell am not bothering with patches because there are so many mods out there to patch. I doubt anybody would patch for VFAS to be fair since hardly anybody's heard of it.
Logged

Harry_Dicks

  • Planetologist
  • ****
  • Posts: 1678
  • Chilean Helicopter Pilot
    • View Profile
    • Harry Dickle's Fuzzy Pickle
Re: [B18] XeoNovaDan's RimWorld Mods - Animal Armor + VFAS updated
« Reply #65 on: February 21, 2018, 11:01:55 AM »

VFAS what's that?
Logged

Vlad0mi3r

  • Colonist
  • ***
  • Posts: 495
  • Wanderer Joins
    • View Profile
Re: [B18] XeoNovaDan's RimWorld Mods - Animal Armor + VFAS updated
« Reply #66 on: February 21, 2018, 11:13:27 AM »

Following this as I need that animal armour.

I am also thinking about skill overhead as it makes more sense to me than how things work now. I know a lot of top level craftsmen with missing fingers.
Logged
Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have:
https://ludeon.com/forums/index.php?topic=40545.msg403503#msg403503

XeoNovaDan

  • Super Tester
  • Planetologist
  • ***
  • Posts: 1606
  • Yee-Haw!
    • View Profile
Re: [B18] XeoNovaDan's RimWorld Mods - Animal Armor + VFAS updated
« Reply #67 on: February 21, 2018, 11:33:45 AM »

Vlad0mi3r - There's a lot to choose from! I'm sure the list will gradually keep on expanding as i get more ideas to mod in, and shrinking as the updates pass on by...
Logged

wwWraith

  • Colonist
  • ***
  • Posts: 388
  • ...
    • View Profile
Re: [B18] XeoNovaDan's RimWorld Mods - Animal Armor + VFAS updated
« Reply #68 on: February 21, 2018, 04:17:06 PM »

I'd suggest to add <unfinishedThingDef> to the animal armors' crafting recipes. It takes a decently long time to complete so it would be better made interruptable.
And maybe show "Remove armor" surgery recipe only when it was installed.
« Last Edit: February 21, 2018, 06:06:45 PM by wwWraith »
Logged
Think about it. Think around it. Probably you'll get some new good idea even if it would be completely different from my words.

My mods

Please don't copy Core bases in your mods

XeoNovaDan

  • Super Tester
  • Planetologist
  • ***
  • Posts: 1606
  • Yee-Haw!
    • View Profile
Re: [B18] XeoNovaDan's RimWorld Mods - Animal Armor + VFAS updated
« Reply #69 on: February 22, 2018, 02:25:47 AM »

wwWraith - Thanks for the feedback regarding recipes, that's very helpful and I'm working on it now! As for the 'remove armor' recipe, there's nothing I can really do about that unfortunately: using the alternative 'Recipe_RemoveHediff' method won't return the armor, so this is the best I can do without any real C# knowhow.
Logged

XeoNovaDan

  • Super Tester
  • Planetologist
  • ***
  • Posts: 1606
  • Yee-Haw!
    • View Profile
Re: [B18] XeoNovaDan's RimWorld Mods - Animal Armor + VFAS updated
« Reply #70 on: February 22, 2018, 02:42:44 AM »

Animal Armor has been updated to Version 1.1!

Changes:
  • All animal armor variations now have an unfinishedThingDef so that one piece of armor can be made over multiple crafting work sessions.
  • Officially touting Combat Extended compatibility.
Logged

Canute

  • Transcendent
  • *****
  • Posts: 8510
  • Refugee
    • View Profile
Re: [B18] XeoNovaDan's RimWorld Mods - Animal Armor + VFAS updated
« Reply #71 on: February 22, 2018, 03:04:26 AM »

wwWraith - Thanks for the feedback regarding recipes, that's very helpful and I'm working on it now! As for the 'remove armor' recipe, there's nothing I can really do about that unfortunately: using the alternative 'Recipe_RemoveHediff' method won't return the armor, so this is the best I can do without any real C# knowhow.
Wouldn't install a special "no armor" hediff remove the old one ?
Logged

XeoNovaDan

  • Super Tester
  • Planetologist
  • ***
  • Posts: 1606
  • Yee-Haw!
    • View Profile
Re: [B18] XeoNovaDan's RimWorld Mods - Animal Armor + VFAS updated
« Reply #72 on: February 22, 2018, 03:12:03 AM »

Canute - It would, yes, but removing the old hediff would also return the body part through that method. However, through the more elegant method that wwWraith and I mentioned, it wouldn't return the body part likely because there's no code included in that worker to try and return the correct item - it's probably down to that code being intended for the 'excise carcinoma' recipe rather than removing 'armor'.

I'd need somebody with very basic C# knowhow to somehow make a new worker by merging aspects of both vanilla workers.
Logged

Vlad0mi3r

  • Colonist
  • ***
  • Posts: 495
  • Wanderer Joins
    • View Profile
Re: [B18] XeoNovaDan's RimWorld Mods - Animal Armor + VFAS updated
« Reply #73 on: February 22, 2018, 04:10:37 AM »

VFAS what's that?

Vanilla Friendly Animal Surgery is my guess.
Logged
Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have:
https://ludeon.com/forums/index.php?topic=40545.msg403503#msg403503

Harry_Dicks

  • Planetologist
  • ****
  • Posts: 1678
  • Chilean Helicopter Pilot
    • View Profile
    • Harry Dickle's Fuzzy Pickle
Re: [B18] XeoNovaDan's RimWorld Mods - Animal Armor + VFAS updated
« Reply #74 on: February 22, 2018, 07:39:34 AM »

I doubt anybody would patch for VFAS to be fair since hardly anybody's heard of it.

VFAS what's that?

The joke
----------
Vlad's head

;D
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 18