Carrying Capacity, intentional or over-looked?

Started by WereCat88, January 14, 2017, 10:06:14 AM

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WereCat88

Why can pawns and animals with over 75 carrying capacity (e.g. 105) only carry 75?

I think this may be for the sake of balancing but at the same time the extra carrying capacity would be nice, at least on the stuff that has a stack limit bigger than 75.
I am The Primal Mammelon

Sola

When butchering a thrumbo, they will carry all the meat (over 300) to the stockpile at once, too.
Two tiers of construction jobs.  One for expensive/quality items, and one for walls/floors/etc.

https://ludeon.com/forums/index.php?topic=28669.0

WereCat88

Yeah but removing the 75 carrying capacity for some stuff, like hay that has a stack limit of 200, would be nice.

And also i think that larger animals like the muffalo should be able to carry 150 steel (2 full stacks)
I am The Primal Mammelon

Calahan

Here is a bug thread from May 2016 where Tynan says this is a bug and that he has moved it to the Mantis: https://ludeon.com/forums/index.php?topic=19644.msg224417#msg224417

But I can not find the corresponding report on the Mantis (but it might be listed under some technical or code related terminology that masks it to a common word search).

WereCat88

#4
Is Mantis a dev or? I found out what Mantis is

And also i just noticed while playing rimworld a moment ago that my 105 carrying capacity colonist actualy took 90 hay and not 75 when that was the whole stack, but when the stack was 200 he only took 75.
I am The Primal Mammelon

BlackSmokeDMax

Quote from: WereCat88 on January 14, 2017, 12:58:13 PM
Is Mantis a dev or?

And also i just noticed while playing rimworld a moment ago that my 105 carrying capacity colonist actualy took 90 hay and not 75 when that was the whole stack, but when the stack was 200 he only took 75.

Mantis is a tool for keeping track of bugs in software.

Calahan

Quote from: WereCat88 on January 14, 2017, 12:58:13 PM
Is Mantis a dev or?
Mantis is an open source bug tracker that Tynan (the developer) uses to keep track of the RimWolrd bugs.
Mantis - https://www.mantisbt.org/
The RimWorld Mantis - https://ludeon.com/mantis/my_view_page.php

Quote from: WereCat88 on January 14, 2017, 12:58:13 PM
And also i just noticed while playing rimworld a moment ago that my 105 carrying capacity colonist actualy took 90 hay and not 75 when that was the whole stack, but when the stack was 200 he only took 75.
Where was the hay being hauled to? The tile limit for hay is 200 (IIRC), so if the Pawn was hauling the hay to an empty stockpile (for example), then they would carry upto their capacity, so 90 in your example. But if the stockpile they were hauling to already contained, for example, 125 Hay, and it was a 1x1 stockpile, then they would only carry 75 to fill the tile to 200. If it was a bigger stockpile with overspill space, then the Pawn should have picked up 90, and used the overspill space once the stack hit 200.

Not sure if that's clear or not (writing it in a rush as about to log off).

BlackSmokeDMax

Quote from: Calahan on January 14, 2017, 01:15:48 PM
Quote from: WereCat88 on January 14, 2017, 12:58:13 PM
Is Mantis a dev or?
Mantis is an open source bug tracker that Tynan (the developer) uses to keep track of the RimWolrd bugs.
Mantis - https://www.mantisbt.org/
The RimWorld Mantis - https://ludeon.com/mantis/my_view_page.php

Quote from: WereCat88 on January 14, 2017, 12:58:13 PM
And also i just noticed while playing rimworld a moment ago that my 105 carrying capacity colonist actualy took 90 hay and not 75 when that was the whole stack, but when the stack was 200 he only took 75.
Where was the hay being hauled to? The tile limit for hay is 200 (IIRC), so if the Pawn was hauling the hay to an empty stockpile (for example), then they would carry upto their capacity, so 90 in your example. But if the stockpile they were hauling to already contained, for example, 125 Hay, and it was a 1x1 stockpile, then they would only carry 75 to fill the tile to 200. If it was a bigger stockpile with overspill space, then the Pawn should have picked up 90, and used the overspill space once the stack hit 200.

Not sure if that's clear or not (writing it in a rush as about to log off).

That looks correct and clear to me!

WereCat88

#8
Yeah that's what happened (i didn't notice until now).

But its still weird that animals and pawns with more carrying capacity cant haul more, they always carry only 75 steel, 75 cloth, etc, is it intentional?

Or maybe there's a problem that the pawns and animals don't know to pick up more stuff than the stack limit and haul it to 2 tiles (or more). (i know they do it with butchering meat, with all of it, it's probably for the pawns to take the meat to the fridge so it doesn't spoil)

If it is, is there a mod that changes that?
I am The Primal Mammelon

WereCat88

Wait, no after i looked more at the hauling of hay i discovered that my colonist with 105 carrying capacity did carry 105 hay but to an empty storage tile, and only hauled 75 hay to a tile with 3 hay, so i think that's a bug.
I am The Primal Mammelon

carbon

If you can get it to happen reproducibly, please post the relevant details (step-by-step guide / save file) in the bugs forum so the devs can make sure it gets resolved.

WereCat88

Ok, so i tried doing it again and it didn't work, im now questioning my sanity, i think the system just works and carrying capacity is limited by stack limit, wich sucks. Sorry for wasting your time.
I am The Primal Mammelon

GiantSpaceHamster

Unfortunately I cannot go back and comment on that bug thread, but it seems to me that the intent of a stack limit is to indicate the maximum amount of a type of thing that can reasonably be stored in a single tile. To me that would imply that regardless of carrying capacity it would not be reasonable to carry more than one full stack of any type of item. Otherwise the stack limit doesn't make much sense and should be much higher for everything.