Autodocs

Started by bdole92, January 24, 2017, 11:10:51 AM

Previous topic - Next topic

bdole92

Simple suggestion, An Autodoc (Automatic Doctor) item. Place it next to a medical bed (like a vitals monitor) and it can perform basic operations by itself. You can feed it medicine, which it will use, and it can do things like stitch wounds, treat infections, etc. Expensive, worse than a proper doctor, but it would be incredible for the Rich Explorer scenario.

To build on that, an Advanced Autodoc would be cool. More options in terms of treatments, better quality results. Still worse than a really a good doctor, and expensive as hell, but it would be a godsend in certain scenarios

Sola

I'm down with an autodoc.  Craftable ones are weak, purchasable ones are strong.  Just like tube TV vs Megascreen TV.

+1 this
Two tiers of construction jobs.  One for expensive/quality items, and one for walls/floors/etc.

https://ludeon.com/forums/index.php?topic=28669.0

GarettZriwin

While we are on the self healing topic, how about some kind of stimpacks? They would not work instantly but would rather treat wounds for certain amount of HP just like medicine does, depending on what medicine was used for production(Glitterworld or normal) it would change amount of HP and chances for good treatment.

Sometimes you just might not have time for fixing up all these ppl and that nasty colonist which dares to stand on his feet and refuse to be picked up by fellow mate even though his walking speed makes him so slow that he walks 2 in-game days to colony(no joke :'().