Assorted suggestions and coments from the latest version.

Started by Darth Fool, January 24, 2017, 02:34:34 PM

Previous topic - Next topic

Darth Fool

campfires should not disappear when they have run out of fuel.

generate map in the background during character choosing to save time.

Can not feed starving sleeping animal that is not yet downed without
resorting to trickery.

Colonists seeking safe temperature should wait until not shivering
before choosing another job.

I would really like a history where I can see recently "cleared" event notifications.

No notification when a colonist or pet is being hunted often leads to
needless and annoying deaths.

It would be nice to be able to assign allowed foods.

Caravans should be able to stop to hunt without having to settle.

Caravans can't always choose direction of formation.

Interrupted colonists drop food.

Remember last set of options when generating new game...

"Honeymoon phase" and "got married to ..." seem to be redundant

Healers do not heal most deadly wounds first.

psychic pulse drives nearby animals mad...but they are all asleep...so nothing happens.

Instead of world percentage...maybe use different size worlds...

Colonists will change from doing what you told them...

It would be nice to be able to socialize a wandering/dazed character to try and "talk them down" without having to arrest them...

Should be a way to choose to prevent a guest from joining the colony.

Similarly, you should be able to expel an arrested colonist.

It would be nice if hoppers had use for more than just nutrient paste dispensers, for example, generators.

It would be nice to be able to cycle through tamed animals.

Poison Ship is not really a threat unless it lands in your fields.

You don't need to actually complete building a wall to make it impassable.

Food binges last too long...how many meals can someone eat before they
are stuffed?

Ranged wielding colonists should automatically drop their personal shields.

Most Blights should destroy only one type of crop.

Being able to list all items on map would be nice.  (For example, I
had a very nice weapon dropped for no apparent reason by one of my
colonists near the edge of the map.  I wandered what had happened to
it, but did not find it until much later when it had seriously
deteriorated...)