Turret texture question

Started by Gavin, April 12, 2014, 04:32:22 PM

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Gavin

I am experimenting with custom turret textures and am running into trouble with the "head" part of the turret. I downloaded Kilroy232's Turrets Package mod to see how those turrets work with textures, but mine end up with pink squares that behave like the "head" part (turning slowly, pointing at enemies, etc).

How do I indicate that there are two textures for a custom turret?

Kilroy232

If you send me your code I would be happy to help you find the issue :)

But usually the pink squares mean that the texture path you indicated is incorrect

Gavin

Well... I tried your mod with build 410 A3 and the same thing happens. Pink squares for heads. So is there something new that A3 does to keep track of the head texture?

Gavin

Nevermind, I found it. There is a new tag for building: turretTopTexturePath.

Kilroy232

Quote from: Gavin on April 13, 2014, 11:05:45 PM
Nevermind, I found it. There is a new tag for building: turretTopTexturePath.

Sorry, I assumed you were using my most recent update but it was the older version

Gavin

It doesn't matter anyway, I suck at textures! *sob*

Yes, an older version. Alpha 3 changed much.

jakowitz

I'm willing to help you come up with ideas, i have been thinking about a mod like this for a while, You should be able to get a dog as a colonist that is really good at melee and can warden but that's it

Kilroy232

Quote from: Gavin on April 15, 2014, 12:39:01 AM
It doesn't matter anyway, I suck at textures! *sob*

Yes, an older version. Alpha 3 changed much.

If you want any help or pointers let me know, I would be happy to try :)