Pawn dies due to a blood loss two hours before his expected death

Started by NeverPire, January 25, 2017, 07:56:50 AM

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NeverPire

Due to a weirdness with an injured trader, I have loaded six times the same game.
Half the time, the trader pawn named Stumpy, when he reaches two hours before his expected death due to a blood loss, instead of downing, directly dies.
It's not constant, it happens sometimes, I don't know why.
There is no error showed in the bug tab.

Here is a save file three hours before his expected death, wait one hour and you will see.
https://drive.google.com/open?id=0B17RdreAktnDSzkwRzlsRmdOSnM

That's why I have said in a previous post that the pawn never downed before dying.
No mods, A16.
I will never do worse than what I do now.
It's what self-improvement means.

ison

You're right, it's because of the death-on-downed feature. Some pawns die instantly when they become downed to limit the colony population.

(link to the previous thread: https://ludeon.com/forums/index.php?topic=29801.0)

NeverPire

Ok, I didn't understand the expression before.
Thanks for the quick reply.
So as you have said it sometimes leads to a complete impossibility to heal traders or visitors.
If it is wanted...
I will never do worse than what I do now.
It's what self-improvement means.

Tynan

Okay, I've asked ison to change things a bit so this can't happen. Thanks for reporting.
Tynan Sylvester - @TynanSylvester - Tynan's Blog