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Author Topic: [1.3] Rah's Hardcore Armors - v2.3 (Aug 28th, 2021)  (Read 67317 times)

Plasmatic

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Re: [A17] Hardcore Armors - 2.0 (May 28th, 2017)
« Reply #30 on: June 16, 2017, 01:59:32 AM »

I love the armours, they look great and function great, though I was wondering if it was possible to have the shield show up at bottom of the screen like a shield belt does?

Also, how hard would it be for me to modify the amount of shield the armour has? I notice that the xml only lists
Code: [Select]
<EnergyShieldRechargeRate>0.1</EnergyShieldRechargeRate>
<EnergyShieldEnergyMax>1</EnergyShieldEnergyMax>

Which doesn't look like the actual value. (I assume that is in the .dll?)
There are a few reasons for why it's not visible, one being balance, but I might consider that. With regards to the last question; That is the energy value actually, so you can modify it if you want.

Oh right yes.. 1 in there means 100% in game, I was just confused because I was seeing 120ish in game, but i didn't consider quality :)

About visibility, maybe I'm being dense, but how would showing the shield like a shield belt have any impact on balance?
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Rah

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Re: [A17] Hardcore Armors - 2.0 (May 28th, 2017)
« Reply #31 on: June 16, 2017, 11:14:08 AM »

The main reason is that it wasn't immediately apparent to me how the shield window worked when I put in the code, but I figured it probably wasn't something that had to be there, so I left it like that. Balance was one thing that seemed to justify it.

You basically get more control over an already powerful armor set, and more control = more power. So f. ex. by it being visible, you get to pull back / hide every time you see that it's low, reducing risk of damage. I might look into it again though, because it's not a huge thing.

nefarian11

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Re: [A17] Hardcore Armors - 2.0 (May 28th, 2017)
« Reply #32 on: July 17, 2017, 04:26:48 PM »

No more reskin version?
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Rah

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Re: [A17] Hardcore Armors - 2.0 (May 28th, 2017)
« Reply #33 on: July 21, 2017, 08:30:34 PM »

No more reskin version?

Not for 2.0, but I might add it back if people want it.

nefarian11

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Re: [A17] Hardcore Armors - 2.0 (May 28th, 2017)
« Reply #34 on: July 21, 2017, 08:39:47 PM »

No more reskin version?

Not for 2.0, but I might add it back if people want it.

I changed the default Power Armor myself with the Goliath skin, so that's not a big issue for me, but it would be good to have it back :)
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Heni

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Re: [A17] Hardcore Armors - 2.0 (May 28th, 2017)
« Reply #35 on: August 09, 2017, 11:13:33 AM »

Good mod, can you please do this mod patch for CE (combat extended), some of my colonists cant use that armor even with inventory empty. Thanks for your work
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Rah

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Re: [A17] Hardcore Armors - 2.0 (May 28th, 2017)
« Reply #36 on: August 31, 2017, 08:43:18 PM »

Hi Heni, if I get the time I might look into that.

Mosart

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Re: [A17] Hardcore Armors - 2.0 (May 28th, 2017)
« Reply #37 on: December 12, 2017, 09:51:15 PM »

No b18 version?...
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Rah

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Re: [B18] Hardcore Armors - 2.0 (Dec 16th, 2017)
« Reply #38 on: December 16, 2017, 09:29:27 AM »

updated to b18

Rah

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Re: [B19] Hardcore Armors - 2.0 (Sept 13th, 2017)
« Reply #39 on: September 13, 2018, 05:04:57 PM »

updated to B19. Both the hellfire and the goliath set are now one mod. Lemme know if you have any issues, and ill take a look at it. enjoy !

Rah

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Re: [B19] Hardcore Armors - 2.1 (Sept 18th, 2017)
« Reply #40 on: September 17, 2018, 06:29:48 PM »

hotfix: missing helmet storage option fixed.

Rah

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Re: [1.0] Hardcore Armors - 2.2 (Oct 17th, 2018)
« Reply #41 on: October 17, 2018, 04:30:24 PM »

updated for 1.0

Mosart

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Re: [1.0] Hardcore Armors - 2.2 (Oct 17th, 2018)
« Reply #42 on: March 09, 2019, 04:39:56 PM »

updated for 1.0
Hi. Is it still possible to use amor just with melee weapon cause of power shield?
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Rah

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Re: [1.0] Hardcore Armors - 2.2 (Oct 17th, 2018)
« Reply #43 on: May 27, 2019, 05:54:37 PM »

updated for 1.0
Hi. Is it still possible to use amor just with melee weapon cause of power shield?

Hi, yes it is. sry for super late reply.

ultra4

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Re: [1.0] Hardcore Armors - 2.2 (Oct 17th, 2018)
« Reply #44 on: August 10, 2021, 11:07:51 AM »

Hi Rah, no pressure this is one of those that you can start a 1.3 and simply add later, buuuuut, are the old armors gonna get some 1.3 love?
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