Mod Coding Help Needed for Helicopters

Started by _-M-_, January 27, 2017, 11:40:57 PM

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_-M-_

Yes I'm making helicopters, I just don't know how Rimworld mods are set up and I also believe I need to do C#.
Let me give you the scoop on how this mod code-wise would work.
As of now drop pods land, then after 100 ticks, break themselves up, leaving the internal components, and some slag on the ground.
To prevent bugs, they also cannot be opened once launched, meaning the code is split into two, one for entry and one for launching the drop pods.

All I need to do is: (Ordered by importance)
-Remove the tick timer
-Allow Re-launching from anywhere
-Increase Fuel and Storage size
-Change the image from a image of a powered off helicopter to one with "moving" blades before it is launched
-Allow Building the vehicle away from refuel stations, and allowing it to take chemfuel from it's storage (Not a priority)

I can do graphics and for the most part read code. I don't know what a Rimworld mod needs in its directory to work, nor do I have the C# skills to get most of this working (though I know where it all is)

Halp

johnarcie009123

Interesting concept but I think that is more of a request than help but I am sure that's not impossible :) have you tried putting it in requests?

Aeromoto

Just a suggestion dont remove the refuel station, rather make it so the helicopter can take off without it but needs it to refuel. Then change the station to look like a helipad