Is it normal for Randy?

Started by Grax, January 29, 2017, 03:12:24 AM

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Grax

IT WAS HARD.
Had to change teller to peaceful for almost two seasons, just to haul all these...

Didn't count corpses yet. 31 of mine are dead, 7 alive.

Grax


Grax

And again. Wealth is 11M thanks to golden statues.


Shurp

Yeah, manhunting muffalo is a major "free food" event.
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

XeoNovaDan

So you achieved ridiculous wealth in a few years, and then my old Alpha 15 colony sits at 2m wealth over 25 years :P

Grax

Quote from: XeoNovaDan on February 16, 2017, 07:26:13 AM
So you achieved ridiculous wealth in a few years, and then my old Alpha 15 colony sits at 2m wealth over 25 years :P
Some ingame unbalances are exploits. It becomes visible over the years.

Deep mining is among them. You mine plasteel or gold, you made statues of it.
They worth 20k-50k each and when you have a hundreds of them - voila! You get all those hundreds-man/animals raids.
Just catch the moment and build enough walls and turrets.

SpaceDorf

By Armok ..
*sniff* .. this is so beautiful .. I would love to watch the fireworks on those :)
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
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Grax


Shurp

It's probably easier to burn all the bodies and loot than try to collect it.  Especially since you don't have a wealth problem anyway.

Well, actually, you *do* have a wealth problem -- too much of it.  Burning the loot will help.  But you might want to try burning everything else too :)
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

XeoNovaDan

Quote from: Shurp on February 17, 2017, 06:29:20 AM
But you might want to try burning everything else too :)

ALRIGHT PEOPLE, YOU'VE GOT THE MOLOTOVS, T9's, AND DOOMSDAY LAUNCHERS. LET'S BLOW THIS PLACE UP!!!

...and then wealth will still be sitting at like 2-3m

giannikampa

Had similar extreme amount of boomrats in my vanilla only colony. It's just unfair.
In my case they came during hot season and visiting traders around the base. At the beginning i thought "wow free loot", but i was wrong: explosions and fires everywere, they started fighting with my animals as well and got inside the base while my colonists amassed far away to bait them to a fair and safer position.
After 5 reload attempts gone very bad, base razed to the ground. Ragequitted, now i'm scared to launch the game again.
And as always.. sorry for my bad english

Aerial

Quote from: giannikampa on February 17, 2017, 08:31:17 AM
Had similar extreme amount of boomrats in my vanilla only colony. It's just unfair.
In my case they came during hot season and visiting traders around the base. At the beginning i thought "wow free loot", but i was wrong: explosions and fires everywere, they started fighting with my animals as well and got inside the base while my colonists amassed far away to bait them to a fair and safer position.
After 5 reload attempts gone very bad, base razed to the ground. Ragequitted, now i'm scared to launch the game again.

I think part of the game's appeal is that disaster can, in fact, happen due to no direct fault of the player's.  Recovery from that disaster can be a really satisfying achievement.

stu89pid

Quote from: Grax on January 29, 2017, 03:12:24 AM
Just second year began and this happen.
I don't know how many of this shit is coming, 200+ i suppose.
It's Randyrandom with intense setting. Can't even imagine what would it be on extreme.



You have 40,000 extra meat stored in year two? Raids scale to your colony value and I'm guessing you are modding/dev moding to get that much that fast.

Thyme

Now that you mention it, none of Grax' screens include the ingame timestamp ...

Deep drilling in year two? skipped all the other research or what?
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Grax

Quote from: stu89pid on February 17, 2017, 10:38:01 AM
You have 40,000 extra meat stored in year two? Raids scale to your colony value and I'm guessing you are modding/dev moding to get that much that fast.
It was all lucky start.
Crashlanding surprised my two (sanguine and iron-willed) survivors with advanced bionic legs and arm/hands and an alpha poly medical bed that doesn't burn among the other furniture, during first orion raid they luckily downed both soldiers and took their exoskeletons, so it greatly improved the further progress.

Nevertheless, i've abandoned that game, 500+ raids made it unplayable slow.
After that orion send 20+ tanks with somewhat 300+ men and i gave up.