[Suggestion] Subdue Target/Snap out of it

Started by Flimflamshabam, January 30, 2017, 06:54:42 PM

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Flimflamshabam

Just a simple function to try and subdue pawns, specifically to stop people from starving themselves half to death because the decided to wander aimlessly all night cause they were feeling slightly sad. As well as a high chance for pawns who end up starving or exhausted to snap out of minor breaks on their own, and maybe an option for high social skill pawns to try and talk some sense into people who've snapped.

Techgenius

Steel mace or better + R to draft + B to attack = Profit?

Flimflamshabam

I mean that does technically work, but I want something a little less extreme, like aiming for a one hit knock out more than beating them within an inch of their life as well as taking a beating in return.
Somethin like this

Techgenius

Quote from: Flimflamshabam on January 30, 2017, 07:08:14 PM
....

Hahaha! OMG that was awesome and so true.

A mod like this is definitely doable, there was probably a few in the past that worked like you're proposing, a stun gun, tranquilizer darts, now using syringes is just awesome, a 1 use weapon that has a chance to fail and requires time to work. Something like that could be a game feature too

Flimflamshabam

Well according to the wiki there's an unused health condition called concussion which works functionally identically to anesthetic, it could be a simple case of drafting a pawn, ordering them to "subdue target" if they have a good sized gun or blunt weapon and the chance is based on their melee + the quality of the weapon as well as the awareness of their target,

if there's ever any level of stealth play added it could be used to raid enemy bases non lethal and quiet so you don't kill one guy and have the whole base of 30 people swarm you like ants to a picnic.