[A16]Better Terrain

Started by blackhalo, February 02, 2017, 04:59:17 AM

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blackhalo

Quote from: Greed_GorAshaar on February 07, 2017, 01:59:54 PM
I propose to add modifications to the platform steam, the thing is that the introduction of the next patchs, make the mod itself will overwrite instead of downloading the manual next versions.

My hesitation about that is it auto-forces updates and, well, if I break something it could ruin a guys game.
That's why untill I have a pretty stable version where most of the work is just art updates... I'm leaning towards just keeping it zip downlaod.

Is that a good idea?

blackhalo

#46
Quote from: Hydromancerx on February 07, 2017, 02:30:05 AM
Well i guess it would make a patch that allows for his jungle plants to work the way your plants do on your style of terrain.

As for the art styles is it really bad? I have not seen them side by side.

Mine(unfinished, still working on underbrush): http://imgur.com/IfRzOgy
His: https://github.com/kaptain-kavern/CK_AnimalPlant_Pack/wiki/Tropical-Rainforest

Quote from: FreyaMaluk on February 07, 2017, 06:22:55 AM
the tall grass texture looks amazing :)

I know, right??!?

I was legitimately jumping for joy after I randomly tweaked the textures a bit and they turned out like that.

Qwynn

I'd absolutely hold off until you're at a stable and/or finished version before heading over to steam. That said, steam could offer a lot more feedback, but you'd need to put up a very large disclaimer about being in testing phases. You'd still probably get a lot of "THE OTHER BIOMES AREN'T DONE WHAT IS GOING ON" though.

HubiDubi

I just wanna quickly tell you that I absolutely love what you did with the temperate forest and rainforest. I'm looking forward to the the other biomes.

Hydromancerx

Do you know if this conflicts with teraforming mods such as ones that deal with make rich soil or the bridge mod that deals with converting land to water or water to land?

AngleWyrm

#50
Quote from: blackhalo on February 06, 2017, 07:23:37 PM
Quote from: AngleWyrm on February 06, 2017, 07:07:28 PM
Solved: Disabled the "Tilled Soil" mod and all the plants show up as they should.
That is very wierd.  After glancing through it I don't see any conflicts between these 2 mods, I'll look more into it tonight or tommorow though.

There was also another mod called Snowy Trees which I disabled as well just to be sure. Maybe I've confused the fault between the two.

Also: Great work on this mod! It's a beautiful improvement.
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

KatrinkaRose

I absolutely love the way things look so far.  It's nice to have the biomes be actually different beyond temperature and which tree you see. 

I don't know if I just had some serious RNG fluke but it looks like the amount of mountain on Mountainous maps has been drastically reduced from vanilla generation.  I generated 10 or so mountainous temperate forests yesterday and they all had roughly the same mountain prevalence as the vanilla large hills maps.  I like having the great big wall of stone to build in and that definitely wasn't there.

blackhalo

#52
Quote from: KatrinkaRose on February 08, 2017, 11:08:11 AM
I don't know if I just had some serious RNG fluke

That is wierd.  I mean I did change mountain gen to be much more RNG in quantity but when I tested it in 325*325 maps I was consistently getting some very large mountains to work with.

I'll download that 0.052 zip and try some map gens, brb.

-----
So, well, it honestly might just be bad luck, that or accidently clicking on a large hill tile instead of mountainous (I've done that before).

I spawned 8~ maps with map reroll on 325*325.  Most made me feel very uncomfortably about increasing mountain density, a few of the maps were on the verge of causing spawn errors, if there were more mountains it'd cause multiple large portions of the map to be blocked off by mountain ranges.

Oh one of those rerolls even had some of the coolest mountains I've yet to see :D
http://imgur.com/a/nDwLw

So... I'm kind of at a loss, especially if you rerolled 10 times.

Quote from: Hydromancerx on February 07, 2017, 04:57:17 PM
Do you know if this conflicts with teraforming mods such as ones that deal with make rich soil or the bridge mod that deals with converting land to water or water to land?

Thats a good point.

This mod should not conflict with make rich soil since as of 0.05 I edited my XMLs to not use or edit any of the vanilla soils.  With terraforming, I'll look into it, but the worst conflict I can think of at the moment is that they can only place vanilla soil types and can't access mine.

KatrinkaRose

Quote from: blackhalo on February 08, 2017, 02:28:53 PM
So... I'm kind of at a loss, especially if you rerolled 10 times.

It was probably a combination of clicking on the wrong map tile (though I'm picky about stone type so I do usually look) and yesterday just really not being my day.  I just generated a new one and while there is definitely less mountain mass than vanilla because it doesn't block out an entire side of the map, there is a lovely large 'C' shaped mountain that is plenty big to work with.  Apologies for sending you on a wild goose chase because I can't click.  :)

blackhalo

Quote from: KatrinkaRose on February 08, 2017, 05:21:26 PM
(though I'm picky about stone type so I do usually look)

O god... I don't know how many times I've rerolled for a marble-coastal-mountain that also has 2 other rock types...

anyways, no worries, and best of luck!!!
any feedback is appreciated!

AngleWyrm

Quote from: blackhalo on February 08, 2017, 06:47:25 PM
Quote from: KatrinkaRose on February 08, 2017, 05:21:26 PM
(though I'm picky about stone type so I do usually look)
O god... I don't know how many times I've rerolled for a marble-coastal-mountain that also has 2 other rock types...
Same here, only gotta have granite for an oven, like the color of sandstone, and can't stand slate.
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

blackhalo

Quote from: AngleWyrm on February 08, 2017, 07:03:33 PM
Quote from: blackhalo on February 08, 2017, 06:47:25 PM
Quote from: KatrinkaRose on February 08, 2017, 05:21:26 PM
(though I'm picky about stone type so I do usually look)
O god... I don't know how many times I've rerolled for a marble-coastal-mountain that also has 2 other rock types...
Same here, only gotta have granite for an oven, like the color of sandstone, and can't stand slate.

Hah, thats funny, one of the first things I did was get rid of all those obnoxiously colored stone-ground stuffs that RimWorld put near mountains... like the patches of black or purple... well besides the beautiful browner sandstone ;D

Qwynn

I come with reports of another Vegetable Garden conflict. Didn't catch this one until I was working on some of my own stuff!

It seems that when Better Terrain is enabled it removes the ability to plant VG's agave in grow zones. I also haven't seen any wild agave, either.

Compatibility with VG is probably going to be one of the more irritating things for such a large terrain overhaul! XD

blackhalo

Quote from: Qwynn on February 09, 2017, 01:06:17 AM
I come with reports of another Vegetable Garden conflict. Didn't catch this one until I was working on some of my own stuff!

It seems that when Better Terrain is enabled it removes the ability to plant VG's agave in grow zones. I also haven't seen any wild agave, either.

Compatibility with VG is probably going to be one of the more irritating things for such a large terrain overhaul! XD

In theory they should play nice together xD

Nice catch though, seriously, your helping so much, if I ran through playtesting everything I try to put out I wouldn't sleep for the rest the month.   So I looked into it and the agave issue is just me still having the vanilla arid_plants XML so overwriting the Vegi Garden changes to make agave cultivatable and planted randomly.  W then I get around to working in those zones that issue should clear up.

Your gonna love what I've just been working on though.
I think I got stone chunks, people and animals placed behind trees.
Check it: http://imgur.com/a/B1ftS

Its sooooo much nicer than rock chunks magically floating above 30ft trees.
I still have to work out how now people walk behind items on the ground, that and add a lil alpha to the leaves on some of the denser trees, but... yeaaaaah... its looking so nice.

I should have something up tommorow :D

ajaviide

This is looking really really good.