Am i the only one getting frusterated with diseases?

Started by cmitc1, February 05, 2017, 11:07:38 PM

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cmitc1

I don't know why I am having so much trouble with this, I end of losing 2-3 colonist to malaria, when using regular medicine. I hate to sound like a noob, but am I the only one starting to have trouble with this before mid-late game when you dont have a hospital with all that fancy stuff? (I always get a doctor in my starting colonist, so its not that)

Stormfox

No you are not. See a page or two down, it was discussed at length just two weeks before. Medicine and diseases have had a bunch of seperate tweaks over the past alphas that taken together make them extremely unfun and almost impossible to cope with during your first year or two. Use a mod that fixes this or dev mode (spawn yourself a buch of glitter med and penox when disease hits) as a temporary bandaid. A rework is planned for the next alpha.

Nuss

A few changes to the generic infection would also be nice... different speeds of immunity gain, building up resistance, better boni from treatment and perhaps vaccination would be grand.

sniddy

It seems that plague is more feared then most raids - I do agree some toning is needed as early game it's a wipe sometimes, late game it's still a risk

Shurp

This has been beaten to death previously.  Herbal and regular medicine have been nerfed.  I recommend modding them to unnerf them back.  I use 60/90 so they're not as good as they were but are still useful.  Even with the buff plague is difficult to beat with regular medicine -- as it should be, difficult but achievable with sufficient attention.
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

cultist

Does anyone know if a set amount of time passes before the plague actually activates and you get the message? Because most of the losses I've had to plague has been because the cards were stacked against me - when you're only notified when disease progression is much higher than immunity, there's no point. 60% vs. 40% is a death sentence for anyone but the healthiest of pawns in the fanciest of beds.
But yesterday a plagued pawn started with progression only slightly higher than immunity, so saving him wasn't actually that big a deal. And now I'm wondering exactly what happened there, and why. He was middle-aged (38 I think?) so he should have moderate natural immunity gain at best.

XeronX

I keep trying to do a game where I do a single pawn tribal start. All I drop with is 5 days of food, 2 medicine, and a survival rifle.  Last 4 starts have died in the first season to gut worms, malaria, and plague twice.

b0rsuk

I played a few temperate and ice sheet colonies in A16 and got a flu at worst. It sounds like you're paying your price for a year-round growing zone. Tropical rainforest ?

XeronX

#8
Nah, I do do temperate, but far enough south for only 30 day grow period.  I actually am not a big fan of year round grow, takes the challenge out of food production and storage for me personally.

Granted this is also at Randy double pop extreme perma-death.

I am beggining to think I am just going to have to bite the bullet and drop with anti-disease drugs, but as you can see from my start really trying to go as minimal as possible.

TheMeInTeam

Quote from: b0rsuk on February 06, 2017, 11:37:59 AM
I played a few temperate and ice sheet colonies in A16 and got a flu at worst. It sounds like you're paying your price for a year-round growing zone. Tropical rainforest ?

?

Temperate forest, arid shrubland, desert, and extreme desert can all have year-round growing seasons just like tropical rainforest, and without the extra mechanical-cancer proc that is disease in 1.16.  They still get them, but less often.

Tropical rainforest has basically no upside right now.  You get nothing in terms of experience or incidence that you don't get elsewhere, except sleeping sickness.  So like many other regions, you either get penoxy ASAP or you take RNG death, except in jungle it's magnified in frequency.

cmitc1

Quote from: b0rsuk on February 06, 2017, 11:37:59 AM
I played a few temperate and ice sheet colonies in A16 and got a flu at worst. It sounds like you're paying your price for a year-round growing zone. Tropical rainforest ?
nope, i play in temperate forest.

Guilty Omelette

I like minimal starts in extreme desert (1 tribal, no items) and my priority #1 is to buy penoxy from another town

anonymous456

That's why I enjoy custom scenarios with a small stash of Penoxy for the first few weeks. It's not cheating if it's part of the RP'ing

O Negative

For me, this is honestly where self-treatment needs to be a thing.

I understand the balance issue associated with people being able to tend to their own severe wounds and such.
However, there is no reason a person should be unable to take medicine for a disease without it being administered to them.
Unless, of course, that person is unconscious/mentally broken.

There also needs to be more common & less severe disease in the game.
I understand there's not much drama in a person contracting the common cold, or a generic virus.
But, the fact that every disease in RimWorld is incredibly life threatening is a bit silly ::)

Stormfox

Quote from: O Negative on February 06, 2017, 08:17:47 PM
There also needs to be more common & less severe disease in the game.
I understand there's not much drama in a person contracting the common cold, or a generic virus.
But, the fact that every disease in RimWorld is incredibly life threatening is a bit silly ::)

After fixing the current diseases, this would be something I would like to see, too. Small diseases and wounds that came from accidents (at least in western europe, more people die from household accidents than from anything else but car crashes, iirc) that just lower some stats for a while but are not critical.

Of course these should be coupled with a distinction in "minor" and "major" medical cases which I suggested before, so you do not waste your good meds on a small cut in the left little finger.