[A16] Unfinished clothing stockpile

Started by Xav, February 17, 2017, 10:02:34 PM

Previous topic - Next topic

Xav

It seems that pawns are not hauling unfinished clothing to stockpiles that are set to allow unfinished clothing.

I recall this functioning correctly in A15.

Perhaps I don't have the correct settings?

[attachment deleted by admin due to age]

ZorbaTHut

I'm unable to reproduce this on A16 - do you have a savegame example available?

Note that a hauler has to take the unfinished clothing to the stockpile, so if everyone's too busy to haul, this is expected behavior.

Jimyoda

Stockpiles in A16 now have the "allow non-deadman's" setting. It gets cleared when you click 'clear all'. Turn on "allow non-deadman's" and see if that works.
Quote from: Rahjital on July 09, 2015, 03:09:55 PM
"I don't like that farmers chop people up."

Obviously she has already played Rimworld :P

Read the wiki. Edit the wiki. Let the wiki be your guide.
http://rimworldwiki.com/

ZorbaTHut

I don't think this is relevant here - unfinished clothing can never be deadman's clothing.

Also, I tested by clicking "clear all" and then turning on "Unfinished". Seemed to work fine. Whatever's going on, it's weirder than that :)

Jimyoda

Okay, sorry to muddle the issue. Sounds like a case where the save file will really help.
Quote from: Rahjital on July 09, 2015, 03:09:55 PM
"I don't like that farmers chop people up."

Obviously she has already played Rimworld :P

Read the wiki. Edit the wiki. Let the wiki be your guide.
http://rimworldwiki.com/

Tynan

I think it's a clarity issue with allow non-Deadman's.

Thanks for the report.
Tynan Sylvester - @TynanSylvester - Tynan's Blog