[SOLVED] Mineral processing

Started by Dimaspy, February 08, 2017, 10:51:01 AM

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Dimaspy

THIS REQUEST HAS BEEN FULFILLED. EXPECT A RELEASE SOMETIME THIS WEEK.

I'm currently doing the finishing touches of a mod which will completely overhaul the way you process resources.

My issue is however that I can't draw. At all. Not even in paint.
Yes, I am that bad.

Therefore, I'd be very happy if someone were to make the textures for the following structures, in a typical Rimworld fashion. The sizes of the facilities are completely up to you, just try to keep them small enough for one colonist to handle, not industrial scale. Click the links for inspiration.

- Mud furnace
- Blast furnace
- Charcoal Kiln
- Sag mill
- Froth floatation tank
- Electrorefinery
- Heated electrorefinery

Should be enough for now, I'll bump this thread if I've missed something.

Edit: A little teaser about what the overhaul will do; all the compacted steel/components lodged in the middle of mountains will be removed. Instead, minerals will be introduced to process different metals and materials.
If you take a look at my whiteboard below, you can roughly see the processing of some materials. The things boxed in on the right are not (yet) included however, but I intend to include them soon enough.

They are all based on actual, real chemistry. So you might even learn a thing or two.