Ludeon Forums

Ludeon Forums

  • December 16, 2018, 07:55:30 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8]

Author Topic: [1.0] Power Logic - (v1.8) (20.11.2018)  (Read 56350 times)


  • Muffalo
  • *
  • Posts: 15
  • Refugee
    • View Profile
Re: [B19] Power Logic - (v1.7) (23.09.2018)
« Reply #105 on: October 15, 2018, 03:30:25 PM »

(I didn't/don't see a link other then Steam).
Very curious, do you use some special Adblock tool or this kind ?
The Big "Download from Nexus mods" button is right above the big "Steam workshop" button.
Pretty hard to miss.

You know I hadn't considered that.  Actually its not my adblock but HTTPS Everywhere that causes the nexus tag to not show up.

Thank you for the assistance.


  • Colonist
  • ***
  • Posts: 197
  • Mod Author
    • View Profile
Re: [1.0] Power Logic - (v1.8) (20.11.2018)
« Reply #106 on: November 20, 2018, 07:37:39 AM »

it's weird, now my nexus button has disappeared from my browser (on all my nexus mods), so I've replaced it with a text link for now until I can find a suitable replacement button or create my own.

made a start on some of my older requests (added an option to make the transmitter into a pulser, will get a counter made sometime later) also improved the graphic of the transmitter, looks more like an old fashioned radio now.

Steam Link

Nexus Link

Transmitter changes
+New Graphic
+Pulse Mode
+Schedule Mode(hour of Day/Day of Year)


  • Drifter
  • **
  • Posts: 95
  • Muffalo Herder
    • View Profile
Re: [1.0] Power Logic - (v1.8) (20.11.2018)
« Reply #107 on: November 20, 2018, 12:27:32 PM »

Looks like it could be really useful, especially with Rimatomics/Rimfeller mods.

Seems like there's an overabundance of logic circuits in the games I play now. Factorio, Oxygen Not Included, Empyrion, Stationeers... so why not Rimworld as well  ;D

Pages: 1 ... 6 7 [8]