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Author Topic: [1.0] Marvin's Stuff  (Read 95325 times)

MarvinKosh

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Re: [A17] Marvin's Stuff
« Reply #15 on: November 17, 2017, 08:46:59 AM »

I've got a pre-release version of a new mod called Less Often Drug Binges for A18. Check Twitter or Discord.
« Last Edit: November 18, 2017, 03:56:14 AM by MarvinKosh »
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MarvinKosh

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Re: [A17] Marvin's Stuff
« Reply #16 on: November 18, 2017, 04:03:47 AM »

Hey guys,

I'm working on (Steam Workshop) thumbnails for mods this morning. It's not difficult, just time-consuming. :)

MarvinKosh

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Re: [B18] Marvin's Stuff
« Reply #17 on: November 18, 2017, 06:07:25 AM »

MarvinKosh

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Re: [B18] Marvin's Stuff
« Reply #18 on: November 20, 2017, 03:15:33 AM »

Please Haul Perishables is now in testing. No pre-release for it yet, as I've only had a few hours with it (so there may be bugs and things that I didn't anticipate) but I didn't do much, just a recompile.

SpaceDorf

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Re: [B18] Marvin's Stuff
« Reply #19 on: November 20, 2017, 03:29:17 AM »

Patiently waiting for the none steam download.
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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MarvinKosh

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Re: [B18] Marvin's Stuff
« Reply #20 on: November 20, 2017, 05:57:02 AM »

Okay. I added the recent batch of six mods to my site.

SpaceDorf

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Re: [B18] Marvin's Stuff
« Reply #21 on: November 20, 2017, 06:56:30 AM »

Thank you.

I can report, that every link works.  ;D
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Tsunamy

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Re: [B18] Marvin's Stuff
« Reply #22 on: November 20, 2017, 08:49:33 PM »

Really hope to see the Cleaning mod from A16 updated finally. I used CleaningArea in A17 and while that was okay, I didn't really like the extra micromanagement.
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MarvinKosh

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Re: [B18] Marvin's Stuff
« Reply #23 on: November 20, 2017, 09:46:09 PM »

I'm starting to think I should take on an apprentice, what with all the requests. :)

I'll try and look into it.

MarvinKosh

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Re: [B18] Marvin's Stuff
« Reply #24 on: November 23, 2017, 02:41:46 PM »

Got a new mod called Weed Cutter out for testing. As usual, see Twitter or Discord.

MarvinKosh

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Re: [B18] Marvin's Stuff
« Reply #25 on: December 01, 2017, 03:37:37 PM »

Been working on Sometimes Raids Go Wrong today.

I've changed the wargs to random manhunters that are native to the map's current biome. Wargs are still used if there isn't a suitable native manhunter.

I've added two new random things to go wrong. One is working, the other one sort of works but isn't quite there yet. I have an idea for at least a couple more things so I'm going to keep plugging away at it. :)

MarvinKosh

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Re: [B18] Marvin's Stuff
« Reply #26 on: December 03, 2017, 03:05:59 PM »


Here's a prerelease version of Sometimes Raids Go Wrong for B18. Feel free to play around with it.

Changes from A17:
- Raiders can be attacked by a variety of manhunters depending on your current biome, not just wargs.
- New thing that can go wrong. Meteorite swarm falls randomly near the raiders.
- New thing that can go wrong. Raiders enter the map on fire and are pursued by a centipede.
- Mod settings. Alter the minimum and maximum possible rolls of the dice. Default 1 to 20, rolls of 1 to 4 actually do something. You can set the minimum and maximum to the same value to test a particular thing that goes wrong.
- Known issue: Raiders coming in by drop pods are not currently affected by a roll of 3 or 4.

In the latest version I've also improved search speed for impact spots for multiple meteors.

Download from Dropbox: https://www.dropbox.com/s/01x491a3a3a3smi/MarvsSometimesRaidsGoWrong114_TEST.zip?dl=0
« Last Edit: December 03, 2017, 03:07:38 PM by MarvinKosh »
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gearsofcandy

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Re: [B18] Marvin's Stuff
« Reply #27 on: December 03, 2017, 03:27:02 PM »

Yes!
It's been updated, I've seriously missed this mod.

Thanks Marvin
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MarvinKosh

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Re: [B18] Marvin's Stuff
« Reply #28 on: December 03, 2017, 04:03:33 PM »

Just keep in mind, there's more stuff potentially going into it. :)

MarvinKosh

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Re: [B18] Marvin's Stuff
« Reply #29 on: December 04, 2017, 07:49:03 PM »

Ready for use

Weed Cutter
Adds an order which cuts plants that slow down your colonists, without cutting absolutely everything.

https://www.dropbox.com/s/obnn54247eipgc0/MarvsWeedCutter101.zip?dl=0

More testing required

Less Often Drug Binges
Colonists with the chemical fascination/interest traits will go on drug binges less often, and drug binges are much shorter.

https://www.dropbox.com/s/xtgqeiqgcfvb9jc/MarvsLessOftenDrugBinges.zip?dl=0

Pre-release

Solar Apocalypse & Rogue Planet
Is it getting hot or is it just me? Two permanent game conditions that slowly decrease or increase the temperature to extremes.

https://www.dropbox.com/s/0d2o5igz0wu8zsc/MarvsDisasters108_TEST.zip?dl=0
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