Enemies teleport though walls/other pawns

Started by Hatti, February 13, 2017, 05:25:25 PM

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Hatti

Hey ho!

if you encounter a large amount of enemies and have a chokepoint, they just teleport though. The video shows this perfectly

https://www.youtube.com/watch?v=kQxPtxJ7S00&feature=youtu.be

Jimyoda

What mods are you running? Can you reproduce this in vanilla?
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Hatti

#2
i use a bunch of mods but noone of them changes pathing/movement.You can reproduce it in vanilla too, if you just spawn a ridiculous sized raid.

edith means: It may not happen, if the game isnt laggy. My game was laggy as hell at this point (177 raiders total on map). I only saw and encountert this behaviour on late games where such raidsized spawn by default

Disnof

The problem comes from when any pawn ( colonist or raider ) are standing on each other doing a "Moving" Task and then are given a task to melee attack something.  This will cause the anti melee stacking to have them teleport around.

Illusion Distort

#4
Yeah, this will only happen if there are enough pawns to force the game to teleport them around. Test this again please, and see how few is needed for this to occur. It should not be possible in vanilla gameplay because they should spread and focus on different tasks instead of all piling into the hallway

Hatti

It is possible in vanilla with enough wealth and game time. Especially, if you dont have anything outside for raiders to do.
The amount of raiders in the video at the chokepoint isnt that huge (most of raiders died to traps outside/hallway) but the chokepoint gets blocked by enemies that are humping the walls

Tynan

This is something for ison to look at, it looks like the melee stacking code is a bit unstable.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

ison