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Author Topic: Community Animal Pack  (Read 30703 times)

Hydromancerx

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Community Animal Pack
« on: February 13, 2017, 09:09:04 PM »

It would be great of all the animal modders worked together to make one "Community Animal Pack". This way it would reduce redundant animals and help lighten the load for everyone. Also it would save some packs that have gone dormant if they are brought back to life in one BIG pack. Here are the most of the mods i could find and recommend to be in the pack.

Animals+
https://ludeon.com/forums/index.php?topic=30521.0

Badgers
https://ludeon.com/forums/index.php?topic=26252

CK Animals
https://ludeon.com/forums/index.php?topic=26265.0

CP Beasties
https://steamcommunity.com/sharedfiles/filedetails/?id=826379216

Legacy Ark
http://steamcommunity.com/sharedfiles/filedetails/?id=857283007

Meerkats
https://ludeon.com/forums/index.php?topic=27782

Taiga Creatures
https://ludeon.com/forums/index.php?topic=27694.0

Xen's Creatures
http://steamcommunity.com/profiles/76561197992399296/myworkshopfiles/?appid=294100

ZW Animals
https://steamcommunity.com/sharedfiles/filedetails/?id=838842766

If you are an artist or coder who is interested in contributing to this pack please let me know.

Many thanks in advance!
« Last Edit: February 16, 2017, 08:41:23 PM by Hydromancerx »
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Hydromancerx

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Re: Community Animal Pack
« Reply #1 on: February 13, 2017, 09:54:29 PM »

« Last Edit: June 24, 2017, 02:34:16 PM by Hydromancerx »
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cucumpear

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Re: Community Animal Pack
« Reply #2 on: February 14, 2017, 08:59:30 AM »

On one hand I don't really like the thought of passing over control of my mods, on the other I realise that we're at a point where all of the animal mods just create issues. So I'm tentatively in favour of your idea, as long as it also includes things like compatibility patches for A Dog Said and such.
My license (found here with the current version of Beasties) allows inclusion in modpacks and derivative mods, so you can include it anyway, I would just prefer to see this project go beyond an all-in-one mod.
I'd be willing to help out with basic coding (haven't learned C# yet, it's on my to-do list) and testing.
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This person might poke around in Def folders more than is healthy.
https://github.com/cucumpear

ZModW

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Re: Community Animal Pack
« Reply #3 on: February 14, 2017, 02:47:26 PM »

A Big Animal Pack sounds great. Unfortunately we haven't so much time, but we help where we can :)

P.s.: interesting typo "SW Animals" :D
« Last Edit: February 14, 2017, 02:56:40 PM by ZModW »
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Hydromancerx

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Re: Community Animal Pack
« Reply #4 on: February 14, 2017, 03:53:49 PM »

@cucumpear

Thank you for being willing to join up and help with code. Obviously nothing has been figured out yet on who would do the mod combining since we do not know who all is joining up.

@ZModW

Huzzah! Glad to have you on board too. I was worried you would not want to. I know Animals+ seemed interested, and the guy that did the Meerkats has a creative commons on his mod. And I was talking to the badger mod guy too. He said I need to get a hold on the artist MightyRick1. And the guy from th Taiga mod is always nice so i hope he would be on board as well (cannot say for sure). Legacy Ark i have no idea. And CK Animals probably won't but i can at least try. However CK Animals is not active so maybe? We shall see. The more that join up the more likely others will join so thank you.

Oops! Changed Ss to Zs.

« Last Edit: February 14, 2017, 04:02:15 PM by Hydromancerx »
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XenGrimm

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Re: Community Animal Pack
« Reply #5 on: February 14, 2017, 04:59:39 PM »

http://steamcommunity.com/profiles/76561197992399296/myworkshopfiles/?appid=294100

I have a few other animals I haven't released yet. Most are colorshifted variants of existing animals, a couple have original assets.

Hydromancerx

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Re: Community Animal Pack
« Reply #6 on: February 14, 2017, 05:17:03 PM »

Thanks Xen. I am not sure if we should add color variants or not. Maybe just like the white tiger. I am hoping that this becomes a pack with mostly new species. With say the exception of the Megabadger and Jackalope i also think we should stay away from fictional animals too. Ice Age Era Prehistoric however I think are fine.
« Last Edit: February 14, 2017, 05:18:35 PM by Hydromancerx »
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ambivalence

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Re: Community Animal Pack
« Reply #7 on: February 14, 2017, 07:52:40 PM »

Hey, guys. Glad you're going to create an art group. What do you think about adding a bit of content for the ItchyFlea's AnimalHideWorking (a16)?



Of course, it's totally non-eco and so on, but it seems an interesting idea. Players probably would enjoy collecting these kind of rugs.

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mod request: storylines (please, someone)

lilymortis

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Re: Community Animal Pack
« Reply #8 on: February 15, 2017, 07:09:28 AM »

Not a modder, but this is an excellent idea.
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Ekksu

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Re: Community Animal Pack
« Reply #9 on: February 15, 2017, 05:15:54 PM »

Heya! I just wanted to make a note for everyone that cucumpear, Thirite and I are all talking together about collaboration between our mods. So if any of you would like to work with us directly instead of through a middleman, then please feel free to pm me or one of them! I'm working on getting a discord set up for us all to talk about this on to keep things straight.
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Hydromancerx

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Re: Community Animal Pack
« Reply #10 on: February 15, 2017, 08:04:50 PM »

@Ekksu

I don't care who is leading I was just trying to get everyone to work together. Please just work together with the people who have already wanted to to help here. Everyone is so talented it would be a shame to not work together.

Which is why i put this under the general mod section rather than an WIP section since I am not running a project as a "middle man".

Note you guys have permission to use any of my art in your project too. I would love to get the the Auroch in.
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marvin__

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Re: Community Animal Pack
« Reply #11 on: February 16, 2017, 11:21:12 AM »

I don't know if this is the right place to ask, but will we be able to harvest wooly horse wool at some point?
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Flimflamshabam

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Re: Community Animal Pack
« Reply #12 on: February 16, 2017, 01:37:19 PM »

Someone should make a dinosaur pack. I want to raid pirates with an army of T-Rex
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Ekksu

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Re: Community Animal Pack
« Reply #13 on: February 16, 2017, 04:19:29 PM »

Yeah man, no problem!! Sorry if that came off as kinda rude - I wasn't in the best of moods yesterday because of some unrelated stuff.

But! @marvin__ That's pretty simple to do, if I'm remembering correctly, so I can definitely bring it up with everyone! I think it'd be cool to get wool from mammoths and wooly rhinos too - especially since nothing else really lives in ice sheets.

(I also may or may not be considering some dinos bc let's be real, dinos are pretty badass)
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Hydromancerx

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Re: Community Animal Pack
« Reply #14 on: February 16, 2017, 06:05:52 PM »

@Ekksu

Do you guys have a chart of all the animals you will be working on and who will be doing what? I think such a list would be helpful.

Also what about doubles? Such as your lion vs ZW Animals' lion. Which one will be used?

There would also be other issues with the CK Animals mod if they allows use. Such as the Panda with CP Beasties and the Tiger and Snow Leopard with ZW Animals.

I suspect if CK Animals is not going to play along you guys can just make your own Junglefowl, Peafowl and Okapi.

I also had a cool advanced idea. Perhaps there could be a "domesticate" feature added later. Such as ...

Timber Wolf -> Husky

Auroch -> Cow

Wild Boar -> Pig

Mulfon -> Sheep

Ibex -> Goat

Vicuña -> Alpaca

Guanaco -> Llama

Junglefowl -> Chicken

African Wild Cat -> Cat
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