Community Animal Pack

Started by Hydromancerx, February 13, 2017, 09:09:04 PM

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Hydromancerx

Quote from: cucumpear on June 01, 2017, 02:49:16 PM
Yes. Only two or three left. Off your butt, young man! :P

yes please just get the mod out. I need me some animals!

Distman


SuedKAT

Been trying out the release on Steam for a day or so now, I've combined it with the patches for a dog said. Very nice work and I enjoy it a lot, not to mention the fact that it fill the void from a couple animal mods I used to use in A16 quite nicely. I did however run into this error, just wanted to let you know:

I don't go easy on cowards that don't have the ability to melee stuff, so naturally I killed it in an instant :P

cucumpear

I'll look into that. They may be missing a headattacktool or something.
This person might poke around in Def folders more than is healthy.
https://github.com/cucumpear

SuedKAT

Time to report another error:


It happens when ever a trade caravan enters the map.

So far I love the mod a lot, nothing like going hunting with a huge pack of loyal Spirit or Direwolfes with you as backup :)

MightyGooga

Hey guys,

Can someone tell me if there is a def file for configuring if a animal can pack stuff when on a caravan?

cucumpear

Quote from: gustavoghe on June 22, 2017, 03:43:04 PM
Hey guys,

Can someone tell me if there is a def file for configuring if a animal can pack stuff when on a caravan?

You can find the <packAnimal>true</packAnimal> tag in ThingDefs_Races>(whichever animal).xml
If the tag is there, it will be a pack animal; if it isn't you can add it in the <race> section, just look at the muffalo in Races_Animal_Arid.xml how it's supposed to look.

The cleanest method for adding the tag is with xpath patching, but that's not quite as easy. Also you will get errors if there is no pack texture for the animal. It will still work though.
This person might poke around in Def folders more than is healthy.
https://github.com/cucumpear

MightyGooga

Hey Cucumpear, thansk for the reply.

I tried to add the tag, for Alpacas. But nothing really happened. What is XPATH? Maybe will dive into that to learn.

cucumpear

#68
Give this a read as an xpath intro.
Did you just want to use it for your own caravans or also make traders come by using the alpacas? Because I can make you an example mod pretty easily (except the pack textures will not align perfectly). Like this here which will do both.
This person might poke around in Def folders more than is healthy.
https://github.com/cucumpear

Rimrue

Hey, guys, really enjoying this mod. Loving the animal diversity now. :)

However I have a couple thoughts:

1) I think some animals are too wild. Alpacas are 0% wild, but horses are 50%? And llamas are 75%? Horses and llamas should also be 0%. Maybe 25% at most.

2) Black bears are omnivores. I just saw a black bear take down a deer while standing in a raspberry patch. Lol  Black bears should prefer vegetarian foods over meat. Only resorting to meat when there is nothing else. (Actually grizzlies are the same, but that's a discussion for Tynan. ;) )

Thanks!

cucumpear

Quote from: Rimrue on June 23, 2017, 03:45:37 PM
1) I think some animals are too wild.
2) Black bears are omnivores.
I'll put wildness balancing on the to-do list.
The bear issue is one we can't really fix unless we want to completely remove the predator trait, which would be terrible for less fertile maps. As it is, it seems like predation trumps grazing in the wild.
This person might poke around in Def folders more than is healthy.
https://github.com/cucumpear

Hydromancerx

Are you going to add animals from the Animals+ list of planned animals?

Listed are ...

Farm & Domestic
- Great Dane
- Pug
- Munchkin Cat
- Persian Cat

Arid Scrubland
- Kangaroo
- Wombat
- Thylacaine

Desert
- Monitor Lizard
- Gemsbok
- Hyena
- Jackal
- Armadillo
- Gila Monster

Tundra
- Irish Elk
- Wolverine

Sea Ice
- Lemming
- Puffin
- Musk Ox

Boreal Forest
- Irish Elk
- Wolverine

Rainforest
- Okapi
- Caiman
- Jaguar
- Frilled Lizard
- Anteater

Temperate Forest
- Irish Elk
- Auroch
- Wombat

----

I personally want to also see ...

- Aardvark
- Anaconda
- Baboon
- Bactrian Camel
- Bighorn Sheep
- Chimpanzee
- Coati
- Corgi
- Diprododon
- Echidna
- Flying Fox Bat
- Gorilla
- Guinea Fowl
- Howler Monkey
- Jackrabbit
- Jungle Fowl
- Mandrill
- Numbat
- Orangutan
- Peafowl
- Penguin
- Prairie Dog
- Pronghorn
- Pangolin
- Pheasant
- Rattlesnake
- Ring-Tailed Lemur
- Saiga
- Skunk
- Snapping Turtle
- Tapir
- Wildebeest
- Zebra

cucumpear

Some of these are in the pack, some are planned or coded (like I'm planning all of the corgis), some I don't feel are necessary (not speaking for the whole team here).
ATM our lead artist is busy with RL, so new textures are going to be slow.
This person might poke around in Def folders more than is healthy.
https://github.com/cucumpear

Rimrue

Quote from: cucumpear on June 24, 2017, 06:34:30 AM
Quote from: Rimrue on June 23, 2017, 03:45:37 PM
1) I think some animals are too wild.
2) Black bears are omnivores.
I'll put wildness balancing on the to-do list.
The bear issue is one we can't really fix unless we want to completely remove the predator trait, which would be terrible for less fertile maps. As it is, it seems like predation trumps grazing in the wild.

Thanks. :)

For now I added the "AnimalRoughPlants" tag or whatever it is to the bears XML and now they eat grass. Lol Wish they would eat the berry bushes though!

hendrikpfaff

Quote from: Hydromancerx on February 13, 2017, 09:54:29 PM


Animal Colab Project
http://steamcommunity.com/sharedfiles/filedetails/?id=949283405

Documentation
I don't know if this is the right place to ask but..
Does it have a Non-steam download link? It sucks to have to download every mod seperate and keep track of updates.