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Author Topic: [A17] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller  (Read 31041 times)

duduluu

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Adds some heavy industries to the game.

Author

Original Author: eatKenny
Current Maintainer: duduluu

Compatible with existing save and other mods, enjoy it.

Features

How to build a deep mine:
 1. Buy a 'skydriller callmaker'
 2. Install and active it
 3. Wait for the plasma beam to make a 'mine hole'
 4. Build a 'deep mine' on the mine hole

New stuff
 - concrete
 - high-grade steel
 - copper
 - aluminium

New bench
 - concrete mixer
 - electric arc furnace
 - deep mine

New power building
 - industrial cable
 - industrial battery
 - neclear power plant (20kW power output)

New trader ship
 - deep space mining ship


Download and Subscribe

Steam Workshop
Github Release
Baidu Cloud Disk


Source Code

Github


License

Source code: MIT License
Artwork: Creative Commons License Attribution-ShareAlike 4.0 International


« Last Edit: June 06, 2017, 05:38:43 AM by duduluu »
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Hydromancerx

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Re: [A16] eatKenny's Industrialisation
« Reply #1 on: February 14, 2017, 06:04:05 AM »

Congrats on taking over the mod!  ;D
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danielee

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Re: [A16] eatKenny's Industrialisation
« Reply #2 on: February 19, 2017, 05:24:23 PM »

Up Up
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12qw34ert

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Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
« Reply #3 on: February 24, 2017, 02:15:55 PM »

A15 industrialization replaced material for concrete floor and paved tiles from steel to concrete from the mod. There is no such thing in version for A16. Could you restore this pls?
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danielee

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Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
« Reply #4 on: February 24, 2017, 04:15:46 PM »

A15 industrialization replaced material for concrete floor and paved tiles from steel to concrete from the mod. There is no such thing in version for A16. Could you restore this pls?
That is from a separate mod called Concrete Floor Patch.
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12qw34ert

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Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
« Reply #5 on: February 24, 2017, 06:42:10 PM »

A15 industrialization replaced material for concrete floor and paved tiles from steel to concrete from the mod. There is no such thing in version for A16. Could you restore this pls?
That is from a separate mod called Concrete Floor Patch.

Yes and this is for A15. I tried to remake this for A16 with no success. Or maybe you found latest version?
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Raccoon

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Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
« Reply #6 on: February 26, 2017, 12:36:41 PM »

will you expand this mod or just update it?
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Jagerius

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Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
« Reply #7 on: February 28, 2017, 06:13:54 AM »

Hi,

Thanks for updating the mod for A16, really appreciate it. I got one problem tho - when I activate it, in rooms where there is an overhead mountain roof, the temperature is like "NaNC" or something like that - and pawns inside are both freezing and cooking at the same time. What could be the cause ?

Thanks!
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Andy_Dandy

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Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
« Reply #8 on: February 28, 2017, 07:10:16 AM »

Jolly good job!
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ChairmanPoo

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Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
« Reply #9 on: February 28, 2017, 08:48:07 AM »

Hi,

Thanks for updating the mod for A16, really appreciate it. I got one problem tho - when I activate it, in rooms where there is an overhead mountain roof, the temperature is like "NaNC" or something like that - and pawns inside are both freezing and cooking at the same time. What could be the cause ?

Thanks!

Do you have Ductwork installed?
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Jagerius

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Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
« Reply #10 on: March 01, 2017, 07:21:46 AM »

Hi,

Thanks for updating the mod for A16, really appreciate it. I got one problem tho - when I activate it, in rooms where there is an overhead mountain roof, the temperature is like "NaNC" or something like that - and pawns inside are both freezing and cooking at the same time. What could be the cause ?

Thanks!

Do you have Ductwork installed?

Yes! I think Ductwork is causing this, sorry for the confusion.
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eatKenny

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Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
« Reply #11 on: March 02, 2017, 02:02:16 PM »

some small .xml issues:
1. concrete appears in both row resource and stone block category.
2. concrete wall should have a "plank" appearance rather than "bricks"(Formwork are mostly made of planks), it gives the concrete wall a unique looking.
3. industrial cables are somehow not visually connected with power plant and batteries, as you can see from preview image.

Andy_Dandy

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Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
« Reply #12 on: March 08, 2017, 11:06:12 AM »

Great job! I'm thankfull.
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duduluu

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Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
« Reply #13 on: March 09, 2017, 08:33:31 AM »

some small .xml issues:
1. concrete appears in both row resource and stone block category.
2. concrete wall should have a "plank" appearance rather than "bricks"(Formwork are mostly made of planks), it gives the concrete wall a unique looking.
3. industrial cables are somehow not visually connected with power plant and batteries, as you can see from preview image.
Got it. I'll fixed it tomorrow. ;)
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creeper857

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Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
« Reply #14 on: April 21, 2017, 02:48:48 PM »

Will you make a update to concrete and water patches?
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