Ideas for a better (rim)world.

Started by Somz, April 15, 2014, 03:41:17 AM

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Somz

Good day to you,

There are the following ideas, both important (in my humble opinion) and less important miscellaneous I've come up with recently, I apologize if any of them were mentioned before (and/or on the To-do list already), there are quite a lot of topics and ideas, I did not bother reading all of them; sorry about that.

Also I'd like to point out that because I started screwing with the saves, I am unable to load them in the new version, so until all my colonists bite the grass...or a boomrat, I'm playing with the one colony I have in v2.3 (day 471, still repelling raiders, performance dropped, I'm lagging o_o ), though I did look at the changelog not to look like a total idiot, though it still could happen. ;)

So, here it is:

-Combat. I think it'd be good to be able to
      A) assign colonists to action groups/hotkeys and
      B) give the ability to these groups ("multiple objects" bleh) to select targets/attack enemies instead of having to order them to attack one-by-one.


-Solar flares. Now of that I don't know much (will it be changed?). Right, radiation, screwing with electronics, that's allright...OUTDOORS. Will it be changed so that if my colony (or parts of it) are under thick rock roof, solar flares won't affect my equipment? Because it's somewhat sensible that radiation don't just go through a whole mountain to disable your lamps... Really.


-Bills (cooking, most importantly). Food expires, so asking the cook to make unlimited amounts is a wate,
an option to order a colonist to make -X- amount of -Y- periodically, so that they won't starve or eat raw food, nor will they waste everything, would be great! Really! Come to think of it:


-Foodz! Damn to feed my colonists for 3 days I need 45 foodz! That's about...45 tiles! A way, preferably a...food...shelf? Where food could stack? or How about stacking food in general?


-Grass. Now it's but a misc. How come grass grows everywhere? Hell my map is a jungle! It'd be good if grass couldn't grow on sand, for example.


-Lamps, man, lamps! Enlighten me!
Standing lamps are good but sometimes you simply don't have a place for them, they're in the way.
How about a hanging lamp? Yeah, I know, no Z level, So how about being able to build it anywhere in case you have certain types of "materials" on the tile you want to build it on ( such as roof, thick/thin rock roof),
the "hanging" effect could be easily done (I guess...I hope so...), with some...coding...? To show the texture of the lamp above every other texture (colonists, materials, even bullets). Would be great.


-Traps. Now I know Mr. Tynan don't favor traps, still some would be good, with limitations of course, like a maximum amount you can have (thinking of bear traps mostly, maybe traps that release spiky...spikes...upwards). I too oppose the sit-behind-a-wall-of-traps idea, but some, defending critical locations with the help of them would be fun and fine in my opinion.


-Burn them corpses! A device, a niiice big oven for humie bodies! Like food hoppers, colonists could just drop in the bodies and they'd just simply disappear, freeing you from waiting for the Gods to take their offerings with lighning bolts! (or to throw molotov cocktails but that's no fun...)


-(Misc) Clothes and hair. Seriously, as it is now, every single colonist of mine has afro (I had to edit them! Poor me.)
The ability to change both hairstyles (maybe even haircolor too? Or maybe not) and outfits would be realistic I suppose, fun too. Though I heard clothes (armor mostly) will take part in the game later, still.


-(Extra misc) Something funny: How about you pack your things and leave? I've 15 colonists and a complete fortress, still I'm constantly under attack by raiders now, theys don'ts likes mes nor do they stand a chance. They are only annoying.
Plus I have no metal on the map either, no wildlife just grass and blood everywhere
(hurray, rain will wash it away, what I was waiting for!)

Maybe the ability to leave your current map and restart on another with the existing colonists and their skills intact? So the raiders will have to find me again! HA! Hide and seek! Would be fun in my opinion.

-(question/idea) What of the vires? I can't build on them, will it be changed? (Is it even possible to change that?) Because it should be imo.

-(question) Pregnancy? Okay, this is not The Sims all right, but, I have a colonist who's pregnant for I don't know how long, it's disturbing me! WHERE'S MY BABY?! So how about a building option, a growth pod, then a colonist could pop out of it after a few months/years or something. Anyway, giving birth to your own colonists would be fun I guess, don't know what's planned, please enlighten me if you know something. :)


Maybe more to come but until then,
your ideas on these matters, fellow forumstalkers?

Thank you.
To beer or not to beer.
That is a laughable question.