What Kinds Of Mods Are Needed?

Started by Project 06, February 17, 2017, 02:54:51 PM

Previous topic - Next topic

Project 06

#15
Well I think I've created categories of meat for every existing vanilla animal. It through the meatLabel/useMetaFrom system, so i had to modify the xml of each vanilla animal, making pretty much any mod that also modifies vanilla animals more than likely incompatible.

The meat categories are as follows:

Beef: Includes large, four-legged, hooved, mammals. They include Cows, Muffalo, and Dromedary.

Poultry: Includes all feathered animals such as, Ostrich, Chicken, Cassowary, etc..

Small Game Meat: Includes small animals that were typically hunted for sport. Includes Foxes, Reptiles, Hares, etc..

Big Game Meat: Includes large predatory and sport animals. Includes Bears, Thrumbo, Elephants, etc..

Dog Meat: Includes Pets, Wolves, and Worgs.

Project 06

I've finished making the mod that brings the number of meats down to 7(Not including Human and Insect meats). Most animals will now be butchered down to Beef, Poultry, Venison, Pork, Small Game Meat, or Big Game Meat. Just search "Simplified Meats" in the steam workshop.

I used the "meatLabel" method just so the mod could be pushed out as soon as possible. Due to this, I'm certain it will be incompatible with most if not all mods that change the vanilla animals. Also, any mods that add new animals should have their meat products named just as they normally would, using the animal's name.

I will look into other mod ideas such as the Insect Armor mod and Stockpile Window mod. However the Insect Armor mod will probably take some artistic work that I'm not very good at.

dniwe_kore

insect helm easy to make. just cut heads from mega spider .png's and helmet done.
armor little harder(i guess not harder, longer) because humams can be thin, normal and fat and you have to make three different .png's
i know, my english not so ugly as mine

RawCode

Quote from: Shinzy on February 19, 2017, 02:16:20 PM
Quote from: Project 06 on February 19, 2017, 01:48:38 PM
Yea having a vast array of different meats is bad for storage, I'll see if i can do something. However I have a feeling this type of mod would cause compatibility issues with mods that also changed vanilla meats and animals.

wish granted
https://ludeon.com/forums/index.php?topic=30722.msg313592;boardseen#new
With the meat defs being generated automatically by the game it seems like it would maybe definitely break every "additional animals" mod out there if you were to change how that works

But then I'm not too familiar with that side of things :p