[1.0] RimWorld Minions Ver7.2

Started by WalkingProblem, February 17, 2017, 10:59:10 PM

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WalkingProblem

You guys are giving me "hours or even days of coding" ideas....

>:( >:( >:(

Canute

If you don't want any new ideas, just close the topic and noone can answer anymore ! :-)
But hey solong you enjoy the coding on your project anything is fine. Stop doing it if you think it becomes work.
But we all hope this will be in distance future.

SpaceDorf

I think Minions are perfect as they are.

Maybe the GeneticRim Project could add some more fun  ;D

( Just an Idea ..  ::) )
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Canute

Hmm a Thruminon, eat and work like a minion but carry and DPS like a thrumbo.
Or Egglaying Minions.
NONO keep that out of my mind ! :-)


SpaceDorf

How about extracting Purple DNA ?
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

WalkingProblem

Quote from: SpaceDorf on December 01, 2017, 05:29:34 AM
How about extracting Purple DNA ?

Yeah, I believe the entire concept about able to make yellows into purple is a good way to expand on this mod~

harpo99999

is there any chance of your mods getting updated to b19?

matheryn

OMG OMG OMG Minions I need my minions  >:( ;D :D ??? :P :'( ;) ::) :o


WalkingProblem


harpo99999

NNEEEEEEDDDD  MINIONS!!!!!!!!!!
everything turning purple
getting cravings for eating walking problems

lethaius

heya just wanted to say im looking forward to this mod! is there a way to donate at all?

Canute

At the first posting you get a link to his website, then you can become a patron.

WalkingProblem



[1.0] RIMWORLD MINIONS 7.0

Minions can do most of the chores in your colony; they can equip with weapons to fight your wars; and they can be experimented on and turn into purple monsters!

STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1565657439
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/1-0-rimworld-minions-7-0/

ADVANCED ANIMALS FRAMEWORKS Required: https://steamcommunity.com/sharedfiles/filedetails/?id=1336991209
A Dog Said... Animal Prosthetics: https://steamcommunity.com/workshop/filedetails/?id=746425621
LBE's A Dog Said Easy Patcher: https://steamcommunity.com/sharedfiles/filedetails/?id=944381237 or https://ludeon.com/forums/index.php?topic=33512

FUND MY MODS @ PATREON: https://www.patreon.com/walkingproblem
BUY ME A MEAL/COFFEE: https://ko-fi.com/walkingproblem

——

CHANGELOG VER7.0
– updated to Rimworld 1.0
– Ver6.0 is skipped because it was a WIP for B19 (I think....)
– Mod is relaunched on Steam as a new workshop item
– Minions are now fully powered by Advanced Animal Framework
– Introduced PX-41 and PX-49 serums which can turn Minions to Evil Minions and vice versa
– Minions can now sow plants – which also means Minions can fully take over all farming work without needing your colonists' input
– Minions can now tend wounds of your injured pets or humans
– Evil Minions manhunting event is nerfed, to ensure that they are not game ending events.
– Minions can now be equipped with weapons!


pressurpoint123