Mood System Refinements

Started by BoogieMan, February 21, 2017, 07:53:31 PM

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BoogieMan

I'd like to see less uncontrollable and random mood effects, like feeling bad or good and instead more tangible and situationally dependent ones, as well as fewer traits that just outright block certain tasks.

For example:

-No more lazies who can't clean or haul. Instead, they get a mood penalty that starts at something like -2 and caps at -10 the more they have to perform tasks they don't like.

-Mood Loss on body disfiguration and loss of limb.

-Mood Gain upon regaining a new limb, that corresponds to the effectiveness of the replacement part.

-Mood Gain from successfully beating addiction

-Mood Loss (small) for Pretty/Beautiful pawns that get scars.

-Background related mood effects, researcher types getting a boost for completing research, soldiers for defeating enemies or being defeated themselves, cooks cooking, etc.

-Plants having improved beauty to people with green thumb.

Many more could be created with this sort of approach, but you get the idea.