How do I reduce coverage of body parts?
<Override.Def Filter="Name" Type="Def" Target="LeftLeg">
<coverage>0.7</coverage>
</Override.Def>
---
<Override.Def Filter="Name" Target="Human">
<corePart>
<def>RightShoulder</def>
<coverage>0.1</coverage>
<groups>
<li>Shoulders</li>
</groups>
</corePart>
<corePartResolved>
<def>RightShoulder</def>
<coverage>0.7</coverage>
<groups>
<li>Shoulders</li>
</groups>
</corePartResolved>
</Override.Def>
This seems actually "work", it just make game unloadable though.
---
<Override.Def Filter="Name" Target="Human">
<def>RightShoulder</def>
<coverage>0.9</coverage>
<groups>
<li>Shoulders</li>
</groups>
</Override.Def>
Nothing seems work, anyone?
Hey, I think you aren't using the mod correctly, you should check out the wiki in the github page.
<Override.Def Filter="Name" Target="Human">
<corePart Mode="Replace">
//Is this the only part that's inside this tag? If yes, consider Mode="Clear", if not, try Mode="Replace" and see if it works.
<def>RightShoulder</def>
<coverage>0.1</coverage>
<groups>
<li>Shoulders</li>
</groups>
</corePart>
<corePartResolved>
<def>RightShoulder</def>
<coverage>0.7</coverage>
<groups>
<li>Shoulders</li>
</groups>
</corePartResolved>
</Override.Def>
I can see how messing up the human parts could end up in the game not loading.
EDIT:
So, I've checked out the file, it seems fairly complicated to override this one. See how in the XML is placed, the shoulders have a lot of sub items that depend on it's existence and order. No tag just re-adds the shoulder code at the end and that's likely what's causing your probem.
If I'm not wrong, for what I understand you need try something like this
<Override.Def Filter="Name" Type="BodyDef" Target="Human">
<corePart Mode="Replace" Replace="Override.StatModifierComparer">
<parts>
<li>
<def>LeftShoulder</def>
<coverage>0.1</coverage>
</li>
<li>
<def>RightShoulder</def>
<coverage>0.1</coverage>
</li>
</parts>
</corePart>
</Override.Def>
If that doesn't work I'd recommend you, because of the complexity of the file, to just copy paste the whole human body definition and tweak as necessary, but leaving all the code in, even the parts you don't change.