[A16]Game crashes in loading screen while loading assets [FOUND BUT NOT FIXED]

Started by tristanyo, February 24, 2017, 07:59:11 PM

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tristanyo

Hej guys i hope u can help me...
Game crashes in loading screen while loading assets
mod list:


error:


output log code:
Loading game from file Neuer Stamm3 with mods Core, 818773962, 852998459, 739089840, 732569232, 732930564, 754095466, 735106432, 715565262, 715565817, 857164561, 822180758, 725219116, 835555932, 853043503, 712141500, 754081979, 754637870, 824759276, und 726951285

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception from asynchronous event: System.Exception: current/saved workgiver lists not initialized.
  at Fluffy_Tabs.WorldObject_Priorities.GetSavedWorkgiverIndex (RimWorld.WorkGiverDef workgiver) [0x00000] in <filename unknown>:0
  at Fluffy_Tabs.PawnPrioritiesTracker.LoadPrioritiesFromString () [0x00000] in <filename unknown>:0
  at Fluffy_Tabs.PawnPrioritiesTracker.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.PostLoadInitter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
  at Verse.Game.LoadGame () [0x00000] in <filename unknown>:0
  at Verse.SavedGameLoader.LoadGameFromSaveFile (System.String fileName) [0x00000] in <filename unknown>:0
  at Verse.Root_Play.<Start>m__736 () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


edit:
https://drive.google.com/open?id=0Bz9hCv8BCCLteXhzcmxsVjdBbEU   <- save game

this happened to savegames with playtime > 2h and savegames < 10min, I just built some wood walls and it doesnt load anymore.


Disabling Fluffy WorkTab fixes the error

skullywag

Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?