Started by scuba156, July 13, 2017, 08:48:44 AM
Quote from: PixelBitZombie on July 13, 2017, 04:06:54 PMSo from the sounds of it, it would check if you enabled "X" mod and if X mod had X amount of extras to it, it would say hey add these or you may have problems? Or does it check incompatibility and tell you hey! These mods don't play nicely, might be wise to disable both or one of them? Maybe both? Either way it sounds nice, probably be a mod you'd want to have enabled all the time.
Quote from: scuba156 on July 13, 2017, 04:33:12 PMOption A. Option B would require a database of mods that I don't want to maintain.
Quote from: PixelBitZombie on July 13, 2017, 07:52:06 PMAh, well that is still useful either way. B.) would be really nice but of course I don't know how difficult that is. Sounds maybe not difficult, just annoying and frustrating mixed with time consuming. Still would use this mod though. The latest Disease Mod doesn't describe load order or even tell you if you can add and not add some. The post for Disease describes this but I haven't played in a week so I forgot the order in which they needed to be added. Didn't want to go onto the internet lol.(I realize this won't tell me the load order)
Quote from: UnlimitedHugs on July 14, 2017, 12:25:10 PMI would turn the label into a button- "2 dependent mods"- or something like that. When clicked, it could show a small dialog that lists the mods and has two buttons: "Disable these mods" and "Close".
QuoteAlso, it's not entirely obvious what the "Find" and "Fix" buttons do at first glance- perhaps some tooltips or more descriptive labels are in order.Other than that, nice work