Where should newbees start?

Started by flamtap, February 27, 2017, 11:33:46 AM

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flamtap

Hey folks. I'm brand new to RimWorld and know nothing about it. Where should I start to get the most basic tips? I'd prefer text tips to video tips since I occasionally read on break at work.

Thanks!

Beider


Brutetal

Pretty good guide but very looooooong.
I read this one before I started playing and it webt very well.

http://steamcommunity.com/sharedfiles/filedetails/?id=813720217

XeoNovaDan

Or alternatively just play the tutorial level, then jump into the moderately deep end with Randy Random on Rough :P

And learn everything the hard way

SpaceDorf

Quote from: XeoNovaDan on February 27, 2017, 12:46:24 PM
Or alternatively just play the tutorial level, then jump into the moderately deep end with Randy Random on Rough :P

And learn everything the FUN way

fixed


Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

XeoNovaDan


TheFlame8

Quote from: XeoNovaDan on February 27, 2017, 12:46:24 PM
Or alternatively just play the tutorial level, then jump into the moderately deep end with Randy Random on Rough :P

And learn everything the hard way

This is actually exactly what I did (starting with tribal) and I love it. 

You learn through slamming your head against the wall.  Much concussion, such wow.

MajorMonotone

I feel the standard start on a temperate large hilly forest is the best place to start because it gives you the best opportunity to learn how to deal with various mechanics in the game, during the summer you'll have to deal with colonists overeating and freezing in the winter. You'll have plenty of open space to deal with spacing your buildings and farms and enough hillside to combat the dangers of mining into hills.

Difficulty and story teller wise I think Cassandra Tough is the best choice because you'll get no bonus stats which will provide the challenge needed to learn the core mechanics of the game but will also not punish you for no reason. Not to mention with Cassandras steady increase in difficulty it should be fine for new players to get used to the game without making it too easy.

Andy_Dandy

#8
I'd start on sea ice, with one random tribal pawn starting with nothing, on Cassandra Extreme. Speed of Tech, Construction, Mining, and all types of Crafting/Smithing on 50%. This just to get used to the niveau from the get go.

travin

#9
Quote from: MajorMonotone on March 03, 2017, 05:01:27 AM
I feel the standard start on a temperate large hilly forest is the best place to start because it gives you the best opportunity to learn how to deal with various mechanics in the game, during the summer you'll have to deal with colonists overeating and freezing in the winter. You'll have plenty of open space to deal with spacing your buildings and farms and enough hillside to combat the dangers of mining into hills.

Difficulty and story teller wise I think Cassandra Tough is the best choice because you'll get no bonus stats which will provide the challenge needed to learn the core mechanics of the game but will also not punish you for no reason. Not to mention with Cassandras steady increase in difficulty it should be fine for new players to get used to the game without making it too easy.

Agreed. However, as a reader, and I suspect someone that likes to investigate, I recommend jumping in with both feet and investigate challenges and points where you're stumped as they occur--not at a later time when you're removed from the action. You'll learn and retain the complexities far better.

Experiment, make mistakes, reload an older save and try it again free from the mental block of "am I cheating?"

The Wiki and these forums are an amazing resource that I've found best searched using Google. There's a wealth of information both useful and entertaining. I find there's no better way to learn than from other's successes and failures because it's a rare event when you encounter something nobody else has. When you do, at that point it's time for your contribution to the problem solving.

Good hunting!

GridLink

I actually recommend considering starting in a Boreal Forest instead of a Temperate one. It might get colder (risking hypothermia more often) but it also removes Malaria from the game and one of the most common complaints I've seen from people is diseases can be quite crippling for those new to the game.

Apart from that the things to remember are:
- Start small (don't build too much too early you need to get people inside and in beds quickly in most climates)
- Ensure you get growing started early (if the growing season is short where you are)
- Try to get a freezer up and running in the first 3 days and don't hunt too much until you have.
- Freezers should have airlocked door setups (two doors with a bit of corridor between) to keep the cool in.

Other than that explore, experiment, die, and try to work out how to get your guys home.

cultist

Start with a arid shrubland map, they have year-round growing but are much less hostile than jungle. They also have the greatest animal variety.
If you want to experience winter as part of your game, go for temperate forest.
Map selection has a huge impact on the difficulty level of the early game and in some cases can severely limit how many pawns you can support.

Focus on food production, making stone bricks and building stone houses and walls. Also build some defenses if you can find the time. Use wood only for very early/temporary buildings. Try to ensure there is only one fully open way into your base and defend it heavily, but be prepared for some attackers to try and circumvent this (doesn't happen as often as you might fear). Layers of stone doors can slow down raiders to the point where they will more likely waste time than actualy break through.

travin

Make researching auto doors a priority. The delays involved with pawns trying to navigate around each other during the in and out process is a huge time waster.

SpaceDorf

For the love of Armok ..

Build more than one door and keep them open, until its to cold outside ..
The only autodoors I use are for the inner door of my Freezer.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker