[A16] Pawns randomly consider having mechanites as a disease [NOT A BUG]

Started by werz, February 28, 2017, 05:10:59 AM

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werz

What the circumstances were.

At some point, some (many) of my pawns caught mechanites (sensory mechanites the second time it happened).

What happened.

Some go to bed rest and could get cured easily.

Some seem not to consider mechanites as a disease and stay active with a mood debuff because of the pain. For these ones, there were no possibility of prioritizing bed rest. The situation is not permanent since I saw some colonists eventualy going to bed rest a few day after, it seems to be random.

Screenshot: included, we can see Lux with mechanites and no possibility to prioritize bed rest
Log file: included
Savegame: https://drive.google.com/open?id=0B7ZsNwJJEROVdEZJN2ROSUw4WWs

What you expected to happen.

Mechanites are a disease (though it boosts some stats) and the medics are able to cure them. We'd expect to be able to cure them anytime or at least understand why we can't.

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werz

Not a bug: I can see the "Will need tending in X days." if we look properly.