Mental breaks based on bad mood reasons.

Started by Wishmaster, March 04, 2017, 01:06:59 PM

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PetWolverine

I like all of these ideas, except...

Quote from: Aerial on March 06, 2017, 10:59:13 AM
Fire-starting - I'd like to get rid of the pyromaniac trait and simply make fire starting a possible but rare mental break.

So you want to make *all* pawns pyromaniacs? Can we please not?

Aerial

Quote from: PetWolverine on March 06, 2017, 05:45:07 PM
I like all of these ideas, except...

Quote from: Aerial on March 06, 2017, 10:59:13 AM
Fire-starting - I'd like to get rid of the pyromaniac trait and simply make fire starting a possible but rare mental break.

So you want to make *all* pawns pyromaniacs? Can we please not?

The problem is that it's such an annoying/destructive trait that no one wants pyros in their colony.  I'd rather make it a really rare response to a mental break (something the player has more control over) rather than a common behavior that just gets that pawn euthanized immediately.

Nuss

There are some good suggestions being dropped here. Mental breaks just feel way too random at times and are often unappropriate in scale. Like people beating eachother to death after an insult, when their opinion of eachother is 0/-15 and noone has any related trait.


ps. Depression is not an appropriate base for berserk, what the fuck dude?