[W|0.0.409] Gameplay : Hunting Issues

Started by Thoranius, April 16, 2014, 03:40:40 AM

Previous topic - Next topic

Thoranius

I came across a couple issues with hunting.

Issue 1, melee attacks when hunting. Hunters don't seem to switch to melee when forced into melee combat by an animal charging towards them. They will continue trying to fire at the critter they are hunting, while the critter keeps interrupting their aim with melee attacks.

To reproduce:
1. Assign a hunter.
2. Use the hunt order to select a squirrel (or other critter) for hunting. (This is easiest to witness if the creature has gone insane)
3. Fail to kill targeted critter before they reach melee.
4. Observe as hunter keeps trying to fire helplessly as the squirrel or other critter melees them to death.
On a side note, the retreat and shoot AI for hunters helps alleviate this somewhat, but the skill does list as a combination of melee and shooting skills, so it seems they would switch to melee when stuck with nowhere to retreat to, just as they would when defending against raiders.

The second issue is the restriction on tasking. One person at a time is the maximum that can be assigned to a single task currently, and that seems to extend as well to hunting. Right now it isn't too much of an issue, assuming one doesn't have severely bad luck against an insane muffalo. However, with the rumor of hunted muffalo's becoming aggressive and fighting back, this may be an issue in the future.

To reproduce:
1. Assign 2 or more hunters.
2. Designate an animal for hunting.
3. Assign 1 hunter to hunt that creature.
4. Attempt to assign another hunter to hunt that same creature.

I hope this bug report is viewed as a constructive criticism and not intended to be disparaging of the new hunting system. It is a great start and has much promise, and should fit will with the existing flow of gameplay.