[A16] setting a forced target on a group of mortar ... [update: fixed in A17]

Started by werz, March 06, 2017, 12:22:34 PM

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werz

Context:
When I use mortars, I prefer targeting a tiny zone manually and forbid/allow fire to let all the shells be fired at once to get a massive simultaneous bombing instead of letting the pawns choose their target (and doing it unconscious of collateral damage).

When :
After having sent a few people man mortars in my base (drafted if it matters), I select all the mortars by double-clicking one, click "Force target" and select an area.

What happens then ?
By looking at the red laser-ray-like segments that join the mortars to their targets, it looks like only one mortar seems to target the area I chose.

What did I expected ?
I expected all the mortars to target the same point (as soon as it is not to close to be targeted).

East

hello I did the bug reporting with the same problem and received the answer that it was fixed in A17 version.

https://ludeon.com/forums/index.php?topic=28100

werz


Calahan

Thank you for the bug report. As East says (thanks for the assist and for posting the link), this issue should be fixed for A17.

Closing this as duplicate/resolved.