Pawns in Mental State should still satisfy their basic needs

Started by b0rsuk, March 06, 2017, 07:01:40 PM

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mumblemumble

It should depend on the break...but this thread makes me think my suggestion for short and long term mood would be a good solution to this as well.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

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Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

Limdood

Quote from: gratua on March 08, 2017, 04:00:41 PM
or let a pawn intervene.  not an arrest, but a forced bed-rest.
and how is that different?  its forced detention....whether confined to a room or unconsciousness....if anything, i think the threat of sedation is SIGNIFICANTLY more severe.

A broken pawn has HAD IT with everything....most especially doing what they are supposed to.

mumblemumble

I think you misunderstand how it could happen. Its not so much dragging kicking and screaming in my mind, but more coming up and saying "hey buddy, come on, we need to get you fed" or something.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

PetWolverine

We do need a non-arrest way of dealing with the break, and talking someone into having a meal or bedrest seems like a good way to go. They might still react by turning berserk, but it should be a much lower chance - you're telling them to have dinner and take a nap, not trying to drag them off to prison. Meanwhile, you wouldn't necessarily regain control of the pawn any sooner; they might eat and rest but still be wandering. It would still help ensure their needs are met when they snap out of it.

Again, though, the reason for their mood should affect how they react. If someone's wandering because they didn't have enough joy and their bedroom is awful, I'd expect them to be fairly compliant. If someone's upset because their mother was killed and butchered, and they're wearing a duster made of her skin, telling them to have a meal made from her meat might just piss them off more.

mumblemumble

lets not forget, it would give the social skill a new use, which it SORELY needs.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

b0rsuk

Reacting to negotiator with berserk is too harsh and I see no advantage over arresting. They should spew insults instead.

mumblemumble

I guess it depends what state... For hiding in room, food binging, wandering off, sure...for drug binging, berserking (I imagine you could make talking down them similar to taming vicious animals)  I think its plenty reasonable


....Plus, maybe there should be a catastrophic failure chance, like you accidently say something to enrage them and they swing at you

....actually this would be a pretty rad mechanic, combining the social skill, with relationship aspect to determine the success rate.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

Limdood

i'm absolutely against easier or less risky ways to deal with mental breaks.  I feel like it would undermine the entire mood system by making significant steps towards trivializing the punishment of the mood system.

mumblemumble

I think you misunderstand the issue : Just because one could send someone to feed a colonist, does not mean that its solved without any problems. You STILL have a colonist walking off the job, STILL have colonist at risk for ignoring risks, STILL have to send another to help them (this puts 2 people out of commision for however long it takes) and STILL runs a risk of incredibly risky berserk.

You can have options in mitigating a punishment of a game mechanic, without the punishment being neutralized. And the jailing method, while it works, only creates a loop of bad moods typically, and it doesn't even make sense.

I think you are blowing it out of proportion a bit.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

b0rsuk

There should be rare occurrences like a colonist calming down because a raccoon nuzzled him.

mumblemumble

That would be really cool, and realistic...animals do this...
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

Limdood

Quote from: mumblemumble on March 08, 2017, 10:12:52 PM
I think you misunderstand the issue :
I don't misunderstand at all...i think all the suggestions for reducing risk trivialize the punishments and therefore the entire mood system.
Quote
I think you are blowing it out of proportion a bit.
I never said that what I felt was the factual, incontrovertible truth.  It is my strongly held opinion. 

Negative reviews and opposition to suggested ideas are just as important, if not more so, than support.

b0rsuk

Limdood, you seem to like false dichotomies. You act as if everything is either black or white, something is either terrible or awesome, and can't be tuned to be good just enough.

mumblemumble

Pretty much this : Trivializing is very subjective, having someone, like a doctor break during a medical emergency is not trivial, it can end with death....Is death now trivial, because what you say?

Rimworld is far more dynamic than you think, and just because someone could feed broken people, doesn't mean mental breaks immediately become a non issue.

Quoteopinion
Opinion or not, your blowing it out of proportion buddy.  :) Believe, me, I'm VERY big on spreading ideas, and criticizing them, it makes multiple people dislike me (READ : Want to put my head on a pike) on here.  And part of this is, any idea, including disproving ideas, is free to be disproved by anyone else

if this happens, you

1 : take what others have to say and consider it, honestly fully listening to, considering, thinking about what they say, and see if they have even a shred of merit

2 : If you consider what they say, and it does not seem to apply, address their concerns, and if there IS any merit, admit it and move on.

You have not done this, however, so you are looking a little silly, and emotional as well.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

dragonalumni

I was just thinking about my own personal experience.

At the worst of times, I never cared if I had ate, or what physical pain I was had. I couldn't feel it. I think a mental break is like that, you don't really feel anything. In Rimworld, pawns shouldn't have any feeling about lack of food, or that "old scar" if they are having a mental break either.