Melee skill should be more meaningful

Started by bobucles, March 08, 2017, 07:16:16 AM

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bobucles

Currently there isn't much benefit to the melee skill. Characters have decent chances to hit regardless of skill and most of the lethality is in their weapon instead.

Some ideas
- evade chance: high skill gets an extra chance to dodge. Probably 1-2% per skill point.
- damage boost: universal damage multiplier. Like 80% base damage plus 5% per skill point
- melee damage resist: just plain tougher in combat. .5-1.5% per point
Characters with 20 melee skill should be extremely dangerous and feared on the field.

BetaSpectre

The Melee skill affects dodge and hit chances no?

Another cool addition to the suggestion IMO would be melee cooldown reduction.
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                           TO WAR WE GO

b0rsuk

That's not meaningful, that's simple damage increase. The problems with melee are not damage. Damage per second is already pretty high.

bobucles

#3
Well it's a good thing that 2 of 3 of the ideas are a damage decrease. And the 3rd one is a damage decrease if the 100% threshold is above your typical melee skill. The melee attack speed can also be an average decrease if the formula is like 80% + 2% per skill point, because most colonists have under 10 melee skill.

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