Changes to Map Generation, Faction changes, persistent world map.

Started by BetaSpectre, March 08, 2017, 07:25:42 PM

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BetaSpectre

Basically each faction will have differently generated maps, but some factions will have "cities"
Or unique capital like maps that are very large, and designed to contain pawns moving between buildings like normal in a fortress style enclosure.

Cities will spawn in temperate or the closest to a middle ground of hot and cold, and be surrounded by several settlements.

If the faction is opposed to you then caravans will constantly be raided/ambushed within 5-6 tiles of any major city.

If a city is raided then the faction will cease to exist, instead each of the settlements turns into either a generic spacer faction, or into a new faction. However, only factions with a city can send Caravans. Small settlements are too small or too obscure to reliably stake their livelihoods to trek across the hostile world to towns not their own.
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In addition the world will have invisible markers on each hex. The markers will be herds of people or animals. Hostile, neutral, or friendly. Rather than chance deciding if you get an encounter each hex will already have something on it or not.

Factions will have "patrols" moving about between their settlements. With cities simply containing large amounts of patrols.

This also means that if the player colony patrols their area they can intercept the majority of ground based raids.

Scanning equipment, and other devices will let players effectively scout, and watch the hexes around the colonies to give fair warning before a ground based raid occurs.

Drop pod raids, and infestation raids will still bypass the viewing network.

Essentially Imagine the world map itself like a chess board, that simply generates when the player's chess pieces touches those of another.
░░░░░░░░░░░░░░░░░─╤▌██ |
░░░░░░░░─╤▂▃▃▄▄▄███████▄▃|
▂█▃▃▅▅███/█████\█[<BSS>█\███▅▅▅▃▂
◥████████████████████████████████◤
                           TO WAR WE GO

PiggyBacon

I imagine in time something like this will come along. Generic outposts now are probley place holders for a better system. Being able to raid bigger cities/forts with a lot of people and turrets would certainly add to the endgame colony.

SpaceDorf

Yeap, I am absolutely for a Consistent Planet Map and Expanded Factions.

I don't like the Idea with predetermined encounters, because this sounds
inconsistent.

It should more depend on the same rules you set for cities .. closeness to enemies or friendlies, season and region .. and maybe some total random encounters like finding ruins, fights, people in need or other stuff.
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