[B19] More Monstergirls

Started by junchan, March 09, 2017, 02:10:26 PM

Previous topic - Next topic

Diana Winters

Do you think you could use the alien framework to make a colonist version?

junchan

Interesting idea.  I have some free time today so I'll look at it

Ankhar

We also need more cutie boys!

junchan

Quote from: Ankhar on March 25, 2017, 09:29:19 AM
We also need more cutie boys!

Well that's just a problem of art.  I'm always happy to consider suggestions for additions if they come with art.

XenonKirito

Quote from: harpo99999 on March 24, 2017, 07:20:42 PM
unless you are using 7zip to do the extraction of the 7z file you WILL get errors, you can get 7zip from www.7zip.org
Ah.
I see thanks for the heads up.

AngleWyrm


Quote from: MarineStardust on March 13, 2017, 08:34:23 PM
can you message me the link to your deviantart profile or the link to that deviantart picture AngleWyrm? want to check out your picture

grahim.deviantart.com
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

sidfu

sound for the dragon girl is configed wrong and throws a soft(yellow error at start)

Config error in Dragongirl: soundMeleeHitPawn is null
Verse.Log:Warning(String)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()


junchan

Quote from: sidfu on April 06, 2017, 09:00:48 AM
sound for the dragon girl is configed wrong and throws a soft(yellow error at start)

Config error in Dragongirl: soundMeleeHitPawn is null
Verse.Log:Warning(String)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()

Post on the first page has been updated.  This has been fixed and one or two other things have been changed.

sidfu

#38
new error

Config error in FairyDust: has a recipeMaker but no costList or costStuffCount.
Verse.Log:Warning(String)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()


also

XML error: <MaleGenderProbability>0</MaleGenderProbability> doesn't correspond to any field in type ThingDef.
Verse.Log:Error(String)
Verse.XmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator1ED:MoveNext()
Verse.ModContentPack:LoadDefs()
Verse.ModContentPack:ReloadAllContent()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()

junchan

#39
Quote from: sidfu on April 06, 2017, 04:52:10 PM
new error
---snip----

I uploaded the wrong version.... -_-; Sorry.  First post updated with the version i meant to post.

ChaosChronicler

Didn't realize you updated this. Guess that's what I get for using Steam Workshop  :P

sidfu

#41
u might want to tie them cleaning into one of the trainings and have not all of them can clean. also the cleaning needs a timer. right now they constaly clean clean clean at the level of a level 20 cleaner. so its kinda over powerered.

the updated and fixed fixed those errors.

found iincompaablity. if u usehttp://steamcommunity.com/sharedfiles/filedetails/?id=848721494 loong withe the mod it prevents the cleaning of blood and such outside.

another error this is by combat realsim probaly ccausse the girls cleaning or another job so it checks if it can switch their tools
Exception in monstergirls.ThinkNode_ConditionalPawnMatchesAnyDef TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
  at Combat_Realism.RightTools.EquipRigthTool (Verse.Pawn pawn, RimWorld.StatDef def) [0x00000] in <filename unknown>:0
  at Combat_Realism.Detours_ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn)
RimWorld.ThinkNode_Conditional:TryIssueJobPackage(Pawn)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn)
RimWorld.ThinkNode_Conditional:TryIssueJobPackage(Pawn)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn)
RimWorld.ThinkNode_Conditional:TryIssueJobPackage(Pawn)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn)
RimWorld.ThinkNode_Conditional:TryIssueJobPackage(Pawn)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage(Pawn)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Psychology.Detour._Pawn_JobTracker:_EndCurrentJob(Pawn_JobTracker, JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()

junchan

Quote from: sidfu on April 06, 2017, 08:10:35 PM
u might want to tie them cleaning into one of the trainings and have not all of them can clean. also the cleaning needs a timer. right now they constaly clean clean clean at the level of a level 20 cleaner. so its kinda over powerered.

the updated and fixed fixed those errors.

found iincompaablity. if u usehttp://steamcommunity.com/sharedfiles/filedetails/?id=848721494 loong withe the mod it prevents the cleaning of blood and such outside.

another error this is by combat realsim probaly ccausse the girls cleaning or another job so it checks if it can switch their tools
---Snip---

Thanks again for reporting the errors you find! I'll have some free time over the weekend so I'll look into these.

sidfu

think i figured it out the CR errors are related to when they try to mine,harvest, or butcher. CR sees the job and checks to see if they can equip a tool but since they cant it throws error and prevents the job. simply disableing them would fix the error

kaigostory

I like mod Monster Girl
100/10