How I lost my first colony to friendly fire.

Started by AteWithoutTable, March 11, 2017, 02:31:21 AM

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AteWithoutTable

Narama was a nice place. It was a rather small and charming, it was home to a few colonists, some questionable pets and a prisoner ;
Stone (Geologist), Bacchus (Prisoner) Toki (Model) Pi (Researcher/Tamer) Stump (Chef) Jude (Farmer) and 3 boom rats (2 male 1 female)
Narama had just been struck by a heat-wave, being smart people Stone and Pi got to work on making some dusters and cowboy hats out of a recent Alpha beaver Migration. Everyone was really pissed off, tensions were bubbling just beneath the surface of the lake. People might have gone insane if it weren't for the cargo-pods full of smoke leaf joints and yayo crashing down on them. Thankfully, they didn't grow addicted to the drugs.
Narama was in dire need of expansion, the stockpiles were being filled with chunks, work was slow, and they generally didn't have enough food to feed everyone and the boom rats. They had had to kill the dog, Buddy, a few days earlier much to Stone's dismay.
In terms of defenses, Narama was pretty good. They didn't have any kill boxes or traps, but everyone was armed with a gun except for Jude, who used a plasteel gladius and a personal shield. Eager for wealth and expansion, The colonists lined up behind an ancient danger, and as Jude opened it all hell broke loose.
Despite my praying, there was a Centipede and a Scyther in there, the Centipede had an inferno cannon.
That Centipede, as if waiting for thousands of years for this moment, fired instantly into my crowd of marksmen, scattering them. In the confusion, Jude ran for the Psychic shock lance, she made it. To her dismay, it didn't work on the Mechanoids, so she began swing her sword at the Scyther while everyone was running around in panic.
Eventually they managed to pick up formation with burstys in the front, and snipers in the back line. It was just spread out enough that they wouldn't get all killed with one inferno shot. Jude wasn't being focused by the Mechanoids yet, even as she was swinging her sword at them. A few shots hit her, and she got downed, blocking the entrance to the room. The colonists didn't like Jude anyways, and didn't like her now since she was a meat shield for the very thing that wanted to end them. Back at home, the Boom rats didn't get the message, taking their sweet time getting to the ancient danger.
But then, PI died, shot by Stone in the brain. Because PI died, noone was skilled enough to become the Boomrat's masters, which ment that the Boomrats could not be used against the Mechanoids, which ment that the last-resort was essentially now useless.
The Mechanoids weren't even doing that much damage compared to the damage that Stone did. Stone was such a bad shot that he somehow managed to completely miss the Scyther, and hit Toki on the hand. Toki didn't appreciate this very much thinking something along the lines of "Oh no my nails."
Back home Bacchus was wondering where the colonists were. After being fed human-meat, he decided he was done and just booked it. Baachus broke down the door, and just went next-door to the pirate base.
Meanwhile Stone had "Accidentally" shot everyone atleast once in the foot, and the scyther had sniped them as well. Everyone got downed by the inferno cannon, and everyone died because of Stone missing his shot, and killing the one person who could actaully use the boomrats.

Serishi

Wow seems like Stone either was really bad or just had enough XD

Jovus

That was no accident.

Stone was a sleeper agent for the mechanoids, a rare but well-known tactic used by that nefarious race of synthetic life. In their quest to eliminate all sentient organics, whom they view as an affront against intelligence, they sometimes abduct living children. Usually taken from assaulted ships that are later destroyed, the mechanoids are very careful to destroy any evidence of their continued living.

Through a brutal regimen of psychostimulant drugs and operant conditioning, the mechanoids then carefully program these sleeper agents to insert themselves into functioning human societies, waiting for the right moment to cause chaos, usually during an assault by their mechanoid overlords. The sleeper agents themselves are usually disposed of by the mechanoids, who have no reason to keep them after they fulfill their nefarious purpose.

Sleeper agents are extremely difficult to spot, and can only be reliably identified on glitterworlds, where in-depth brain-scanning technology is available. Still, there are signs: look for someone with unexplained old scars, especially in the cranial and neck region. Sleeper agents are also more likely to turn to drugs in an unconscious attempt to paper over the deep conflict in their psyches. Finally, human social interaction is one of the most complicated human activities, so sleeper agents may have less grasp of proper socialization than others. Look for people who claim to 'relax socially' while alone, or those with a consistent history of inappropriate romantic overtures.

None of these signs are conclusive, and all of them may have other causes.

You have been warned. Stay vigilant.